PLOT ENGAGEMENT (ARCHIVED)
What is Plot Engagement and how does it work within Meadowlark? This is the page where players can come discuss with us how to facilitate plots within the setting. However, there will be occasions where a plot doesn't work within Meadowlark's world, and we'll suggest alternative routes. For small worldbuilding or gameplay details, please direct your question to the FAQ. If you're ever not sure if you're at the right page, don't worry—we'll help you get it sorted out. We know we have a load of info!
WHEN WILL YOU HEAR BACK?
◉ All Plot Engagement answers go out on Sunday, except during events.
◉ The deadline to submit a question and ensure you'll hear back from us on Sunday is 11:59 PM UTC on Saturday.
PLOT ENGAGEMENT INCLUDES
◉ Player plots! If you'd like your character to become a mafia boss, this is your place to start. Typically, this involves anything that could impact the setting or other player characters.
◉ Character career advancement that gives the character additional power or status within the setting.
◉ Metaplot exploration and information! We plan all events to give characters something to explore after the event ends. This is the place to do it!
SUBMISSION TIPS
◉ Specify what your character is looking for when they're investigating. What questions are they asking and what angle are they trying to explore?
◉ If you have a specific goal in mind but don't know how to reach it, please let us know.
◉ If you link a thread to us, please summarize it! That helps us process the plot in question.
◉ Don't worry about not knowing the setting like the back of your hand before you submit the plot—that's up to us! We're here to help you with any adjustments to get you on the right track.
NOTES & THINGS THAT YOU CAN HANDWAVE
◉ Characters always start out in entry level positions. Characters can update their skill sets to the 2512 standard through paid apprenticeships or internships.
◈ If a character is advancing within a major corporation (as noted on the Setting or Locations page) or one of its subsidiaries, we will need to approve this advancement.
◈ If a character becomes a supervisor at a local bar or other small business, we do not need to approve this advancement.
◉ Joining the police force within a city requires three months of IC training (six months OOC).
◉ We'll approve whether someone has social media fame, but we will not be providing social media follower counts. Once you have a plot for how to use those followers, that's where we step in!
◉ All Morningstar business goes on our Morningstar page. Please feel free to discuss specific plots here (including joining), and go there for signups and anything else.
◉ Characters getting jobs, finding apartments, participating in the fighting rings, getting married, making workplace friends, the creation of minor NPCs, etc. do not need to be run by us. Please let us know if these expand into player plots or other plot bits!
QUICK LINKS
◉ FAQ: For small worldbuilding or gameplay details.
◉ Setting: Our setting page! We'll update as needed.
◉ Jobs: A reference for who's working where!
◉ Locations: Both major and minor locations within New Amsterdam, as well as outlines for other megacities.
◉ Mod Contact: For wider game concerns.
◉ The Story So Far: Gamewide plot events up to current (your CTRL+F best friend!).
◉ NPC page: Includes NPC blurbs and inboxes.
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Both the medical assistant and the PRESERVE ideas are viable, but if she's going to want to actually make a living, the medical assistant option is probably her best bet. She would need a certificate that she could get through online courses in order to be hired, with on-the-job training then following. Obviously schooling of that nature would take at least a few months in reality, but you can say that she's taking an accelerated course if you want to bump up her timeline.
PRESERVE would be primarily volunteer work so it wouldn't pay well, but they aren't going to require as much from her in terms of schooling and will be (due to desperation) more willing to get her hands-on sooner.
She can do both, depending on how much time she's willing to commit!
2. - Jovavich's campaign's overall sentiments toward their key opponents: Their thoughts on Lynch is that he's too soft and therefore not good politician material. On the other hand, they have suspicions that Durcell could be appealing to outside help (that is, criminal elements contributing both resources and elements of protection/blackmail to their campaign).
- How they think of Gill-Jade: Externally, they would speak of her as a good and effective governor who fell on hard times. Internally, she'd be seen as incompetent and unskilled. A good chunk of Jovavich's campaign revolves around improving and having contingency plans in place where Gill-Jade failed.
- Their views on the Mars rebellion: Externally, they would view the rebellion as a cause of concern given that Jovavich believes the future of humanity is in space. Internally, it's viewed as an inconvenient distraction that ultimately won't amount to much. In other words, they're not actually that worried about it.
- Their views on Morningstar's recent actions: It's all just further proof that Morningstar is a threat to the stability of society.
- Why Jovavich is pursuing a political career despite her deep interest in human exploration and science: As mentioned above, moving humans out into space and colonizing nearby planets is what Jovavich believes is part of humanity's future. Going into politics is Jovavich's way of seeing to it that those goals can actually be carried out. The campaign would seem set on maintaining this belief, even if Akechi were to go digging/eavesdropping/etc.