larkers: (Default)
MEADOWLARK MODS ([personal profile] larkers) wrote2018-06-17 09:38 pm

PLOT ENGAGEMENT (ARCHIVED)

> PLOT ENGAGEMENT (ARCHIVED)

What is Plot Engagement and how does it work within Meadowlark? This is the page where players can come discuss with us how to facilitate plots within the setting. However, there will be occasions where a plot doesn't work within Meadowlark's world, and we'll suggest alternative routes. For small worldbuilding or gameplay details, please direct your question to the FAQ. If you're ever not sure if you're at the right page, don't worry—we'll help you get it sorted out. We know we have a load of info!

WHEN WILL YOU HEAR BACK?

◉ All Plot Engagement answers go out on Sunday, except during events.
◉ The deadline to submit a question and ensure you'll hear back from us on Sunday is 11:59 PM UTC on Saturday.

PLOT ENGAGEMENT INCLUDES

◉ Player plots! If you'd like your character to become a mafia boss, this is your place to start. Typically, this involves anything that could impact the setting or other player characters.
◉ Character career advancement that gives the character additional power or status within the setting.
◉ Metaplot exploration and information! We plan all events to give characters something to explore after the event ends. This is the place to do it!

SUBMISSION TIPS

◉ Specify what your character is looking for when they're investigating. What questions are they asking and what angle are they trying to explore?
◉ If you have a specific goal in mind but don't know how to reach it, please let us know.
◉ If you link a thread to us, please summarize it! That helps us process the plot in question.
◉ Don't worry about not knowing the setting like the back of your hand before you submit the plot—that's up to us! We're here to help you with any adjustments to get you on the right track.

NOTES & THINGS THAT YOU CAN HANDWAVE

◉ Characters always start out in entry level positions. Characters can update their skill sets to the 2512 standard through paid apprenticeships or internships.

◈ If a character is advancing within a major corporation (as noted on the Setting or Locations page) or one of its subsidiaries, we will need to approve this advancement.
◈ If a character becomes a supervisor at a local bar or other small business, we do not need to approve this advancement.

◉ Joining the police force within a city requires three months of IC training (six months OOC).
◉ We'll approve whether someone has social media fame, but we will not be providing social media follower counts. Once you have a plot for how to use those followers, that's where we step in!
◉ All Morningstar business goes on our Morningstar page. Please feel free to discuss specific plots here (including joining), and go there for signups and anything else.
◉ Characters getting jobs, finding apartments, participating in the fighting rings, getting married, making workplace friends, the creation of minor NPCs, etc. do not need to be run by us. Please let us know if these expand into player plots or other plot bits!

QUICK LINKS

FAQ: For small worldbuilding or gameplay details.
Setting: Our setting page! We'll update as needed.
Jobs: A reference for who's working where!
Locations: Both major and minor locations within New Amsterdam, as well as outlines for other megacities.
Mod Contact: For wider game concerns.
The Story So Far: Gamewide plot events up to current (your CTRL+F best friend!).
NPC page: Includes NPC blurbs and inboxes.
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retravel: (Default)

[personal profile] retravel 2019-06-05 07:30 am (UTC)(link)
Hi mods! Ellie and Laura here again (also adding that I helped with all the above replies xx)

Thank you again for more clarity and for attempting to understand our position, as players who only see a smidge of what you have before you. We appreciate the further detail on Gaby’s role in this, the state of missions, and for taking the time to try to and unpick some of the steps to take for the New Morningstar org.

Apologies if it seemed like we hadn't read or reviewed your replies: We can assure you we had our threads with you open for this conversation, and have been referring back repeatedly for each topic. Any repetition in questions was because it seemed like the answers had changed, so we're glad to hear the initial reply is still the core document, so to speak. We're grateful for clarificationall fronts, and, again, we recognise not enough IC time has passed. We mentioned the work in progress on the IC end to ensure we're on the same page, not to ask for a fast pass (and we're sorry if that wasn't clear). We feel we have solid grasp of how plotting works in this game (and enjoy it!), and we completely understand that not all roads lead to immediate wins — or any win at all. We're alright with what you call "friction" as for us, asking questions about how or why something is unfeasible now or later and following up on anything you've given us is just a means of seeking a new way of phrasing or further details. To that end, your words explaining that neither us nor Tifa's efforts are impossible is useful, but we still have questions. SO THANKS WE PROMISE WE'RE STILL KEEN & SORRY WE KEEP GOING LONG MODS

Quickly, just because I believe you missed this out of your reply: We’re happy to handwave the NPC safehouse for a small abandoned restaurant/bar in the underground with enough space for training or a nearby warehouse or natural cave in which to train agents. Does that suit? We really want this to be up and running for everyone as soon as possible, so please do let us know if the mid-November timeline is feasible for any basic location.

Now, this ties into all of our previous correspondence as useful jumping off point, what do you mean by they can "open up the opportunity for native/NPC recruitment within New Amsterdam once the new chapter is up and running"?

With up and running, Ellie and I thought you meant once the efforts were well underway, but this does seem to suggest we're skipping steps in the process, and you want the new Morningstar to be at a certain stage or have a specific window of IC time in mind for things to stablise before recruitment (or something like a potential HQ — not the theatre, we understand you don't think the space suits at any size, and we have discarded it accordingly — but a future tbd space). “Up and running” could just be functioning as we thought, or it could mean “fully organised” so we're checking in again to be sure we're on the right track:

Do you mean the safehouse? Do you mean the re-ignited contacts and agents?

Do you mean the handwaved efforts and, therefore, the IC time you've emphasised throughout this reply?

In the event of the latter, do you mean we need to wait an IC month or 2? 3 months? 6? We realise that over here in reality, it would take this long or much, much longer to accomplish, but with the calendar as you’ve set it, that can push us to six months or more on this (putting us at up to a year on this plot), and that is something we will admit to finding frustrating. As someone who has been in game for a year and makes every effort to keep track of the calendar and realistic developments alongside it, it's near impossible to do on the truncated timescale you've created. Fortunately, our pretend fun times and super-special genius secret agent sci-fi and fantasy etc PC knowledge base means there's some fluidity on what's realistic, so any clarity you can provide on the timescale here would be of great use as a measuring stick for us moving forward.

Even though we perceive the IC timeline as unwieldy, we're still bloody game for anything and keen on this plot in all its forms — so please don't take that consideration/criticism of an aspect of plotting I find problematic for this endeavor as a lack of enthusiasm for the whole of it, regardless of your answer.

Again, to be clear, we do not want to skip the rebuild stage or push for unrealistic IC developments, but we do want to know where we stand currently (which you've helped clarify already; thank you) and now how to get from point A to point B (as well as how long that trip takes in IC and real-time).

Thanks for the help!
retravel: (Default)

[personal profile] retravel 2019-06-05 08:22 pm (UTC)(link)
Hey mods!

Just popping in to acknowledge this reply, confirm we’re happy with the final choice for the NPC safehouse to be effective mid-November, and thank you for the further detail on your plans for both the game and New Morningstar at present “early stages” and in future.

As per your request, we’ll swing back to this thread some time next weekend with any follow-up considerations — though I’m sure we’ll be in this post for other business in the meantime! If you have questions or additions for us as well, feel free to drop them here.