PLOT ENGAGEMENT (ARCHIVED)
What is Plot Engagement and how does it work within Meadowlark? This is the page where players can come discuss with us how to facilitate plots within the setting. However, there will be occasions where a plot doesn't work within Meadowlark's world, and we'll suggest alternative routes. For small worldbuilding or gameplay details, please direct your question to the FAQ. If you're ever not sure if you're at the right page, don't worry—we'll help you get it sorted out. We know we have a load of info!
WHEN WILL YOU HEAR BACK?
◉ All Plot Engagement answers go out on Sunday, except during events.
◉ The deadline to submit a question and ensure you'll hear back from us on Sunday is 11:59 PM UTC on Saturday.
PLOT ENGAGEMENT INCLUDES
◉ Player plots! If you'd like your character to become a mafia boss, this is your place to start. Typically, this involves anything that could impact the setting or other player characters.
◉ Character career advancement that gives the character additional power or status within the setting.
◉ Metaplot exploration and information! We plan all events to give characters something to explore after the event ends. This is the place to do it!
SUBMISSION TIPS
◉ Specify what your character is looking for when they're investigating. What questions are they asking and what angle are they trying to explore?
◉ If you have a specific goal in mind but don't know how to reach it, please let us know.
◉ If you link a thread to us, please summarize it! That helps us process the plot in question.
◉ Don't worry about not knowing the setting like the back of your hand before you submit the plot—that's up to us! We're here to help you with any adjustments to get you on the right track.
NOTES & THINGS THAT YOU CAN HANDWAVE
◉ Characters always start out in entry level positions. Characters can update their skill sets to the 2512 standard through paid apprenticeships or internships.
◈ If a character is advancing within a major corporation (as noted on the Setting or Locations page) or one of its subsidiaries, we will need to approve this advancement.
◈ If a character becomes a supervisor at a local bar or other small business, we do not need to approve this advancement.
◉ Joining the police force within a city requires three months of IC training (six months OOC).
◉ We'll approve whether someone has social media fame, but we will not be providing social media follower counts. Once you have a plot for how to use those followers, that's where we step in!
◉ All Morningstar business goes on our Morningstar page. Please feel free to discuss specific plots here (including joining), and go there for signups and anything else.
◉ Characters getting jobs, finding apartments, participating in the fighting rings, getting married, making workplace friends, the creation of minor NPCs, etc. do not need to be run by us. Please let us know if these expand into player plots or other plot bits!
QUICK LINKS
◉ FAQ: For small worldbuilding or gameplay details.
◉ Setting: Our setting page! We'll update as needed.
◉ Jobs: A reference for who's working where!
◉ Locations: Both major and minor locations within New Amsterdam, as well as outlines for other megacities.
◉ Mod Contact: For wider game concerns.
◉ The Story So Far: Gamewide plot events up to current (your CTRL+F best friend!).
◉ NPC page: Includes NPC blurbs and inboxes.
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no subject
So per the calendar update, Tifa and I moving all our discussion about the hoverbike shop over here! I can't really speak to Rey's motivations, but Abel has been looking for both a job and a way to contribute to Morningstar and assisting the Displaced. He might argue that while "Out of Sight, Out of Mind" is a decent way to hide something, just hoping something this important isn't found out could be dangerous and having a line of defense could be beneficial.
Both Abel and Rey have experience being mechanics, and Rey has worked in a shop before so she would understand what would go into opening it as a business. There's also been some player interest in using some of the space as a communal area for Displaced who want to work on other projects or use it as a garage for shared vehicles in the future, I think that could be a great setting for characters to meet up and work on things together.
I think at this point we just need to know what steps they'd need to take next, how much funding they'd realistically need to drum up to start, licenses, et cetera. Thanks! :D
no subject
If you do want to pursue operating an actual business this is possible, but it would be a long term project and involve some challenges. Besides funding for licensing and making the storefront customer-ready as well as the normal business expenses of tools, materials, advertising, etc, there would be the greater concern of additional security for the safehouse, since this would make the safehouse more trafficked and obvious. We would need to know more about how they intend to keep this location safe.
But as of right now, it sounds as if your interests lean more recreational, and we do believe this would be more feasible for Rey and Abel to pursue at this stage. Morningstar would be reluctant to fund another Displaced business before the bar is opened by Stephen and Markus, which they feel should be the Displaced's priority. They (the Displaced) chose to open the bar instead of the garage, making the garage the safehouse. Once the bar is up and running, they can focus on the garage and pitch for a business there.
We feel like this location for recreational purposes would be a great resource for the Displaced as a whole, both for IC and OOC reasons (IC so they have a workspace, OOC so you can create CR opportunities).
no subject
Thanks again!