larkers: (Default)
MEADOWLARK MODS ([personal profile] larkers) wrote2018-06-17 09:38 pm

PLOT ENGAGEMENT (ARCHIVED)

> PLOT ENGAGEMENT (ARCHIVED)

What is Plot Engagement and how does it work within Meadowlark? This is the page where players can come discuss with us how to facilitate plots within the setting. However, there will be occasions where a plot doesn't work within Meadowlark's world, and we'll suggest alternative routes. For small worldbuilding or gameplay details, please direct your question to the FAQ. If you're ever not sure if you're at the right page, don't worry—we'll help you get it sorted out. We know we have a load of info!

WHEN WILL YOU HEAR BACK?

◉ All Plot Engagement answers go out on Sunday, except during events.
◉ The deadline to submit a question and ensure you'll hear back from us on Sunday is 11:59 PM UTC on Saturday.

PLOT ENGAGEMENT INCLUDES

◉ Player plots! If you'd like your character to become a mafia boss, this is your place to start. Typically, this involves anything that could impact the setting or other player characters.
◉ Character career advancement that gives the character additional power or status within the setting.
◉ Metaplot exploration and information! We plan all events to give characters something to explore after the event ends. This is the place to do it!

SUBMISSION TIPS

◉ Specify what your character is looking for when they're investigating. What questions are they asking and what angle are they trying to explore?
◉ If you have a specific goal in mind but don't know how to reach it, please let us know.
◉ If you link a thread to us, please summarize it! That helps us process the plot in question.
◉ Don't worry about not knowing the setting like the back of your hand before you submit the plot—that's up to us! We're here to help you with any adjustments to get you on the right track.

NOTES & THINGS THAT YOU CAN HANDWAVE

◉ Characters always start out in entry level positions. Characters can update their skill sets to the 2512 standard through paid apprenticeships or internships.

◈ If a character is advancing within a major corporation (as noted on the Setting or Locations page) or one of its subsidiaries, we will need to approve this advancement.
◈ If a character becomes a supervisor at a local bar or other small business, we do not need to approve this advancement.

◉ Joining the police force within a city requires three months of IC training (six months OOC).
◉ We'll approve whether someone has social media fame, but we will not be providing social media follower counts. Once you have a plot for how to use those followers, that's where we step in!
◉ All Morningstar business goes on our Morningstar page. Please feel free to discuss specific plots here (including joining), and go there for signups and anything else.
◉ Characters getting jobs, finding apartments, participating in the fighting rings, getting married, making workplace friends, the creation of minor NPCs, etc. do not need to be run by us. Please let us know if these expand into player plots or other plot bits!

QUICK LINKS

FAQ: For small worldbuilding or gameplay details.
Setting: Our setting page! We'll update as needed.
Jobs: A reference for who's working where!
Locations: Both major and minor locations within New Amsterdam, as well as outlines for other megacities.
Mod Contact: For wider game concerns.
The Story So Far: Gamewide plot events up to current (your CTRL+F best friend!).
NPC page: Includes NPC blurbs and inboxes.
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retravel: (Default)

[personal profile] retravel 2019-04-13 05:00 pm (UTC)(link)
Hey mods! It's Laura and Ellie here to talk Rebuilding (New) Morningstar!

Off the back of our initial plotting and in line with their open network post for recruitment (and the IC feedback received there), Peggy and Fitz intend to take the first steps to rebuilding a Morningstar branch in New Amsterdam. Although they began their efforts with support in mind, the PCs asking them for guidance on their efforts to help MS and execute independent missions (and being won over by the concept of an organisation with familiar faces at the front) means they’ll elevate their efforts to lead actively. They’ll discuss this with Gaby and El, workshopping the extent of their remit and how to work with Morningstar’s remaining local agents and NPCs in need of assistance — with both Peggy and Fitz willing to do whatever needs to be done, however it needs to be done.

With Peggy’s training with the SOE and work with resistance groups in Nazi-occupied Europe during WWII, she intends to structure New Morningstar and its fledgeling information network similarly. She will also train less experienced recruits in the art of fieldwork, self-defense/combat, and espionage should they require or request it. (She has already begun to do this with some PCs.) Similarly, Fitz’s work with SHIELD for the last decade has led him to become a nudgy nudger before now, helping others identify the occupations in New Amsterdam that suit their skillset and serve the needs of the displaced community, which he’ll continue to do, with the new aim to establish a network that serves Morningstar’s (and, y’know, the planet’s) present needs. He’s also been coaching various PCs in scientific and technological endeavours alongside the old school espionage work, so he’ll continue to open that to recruits.

Their proposed plan for rebuilding MS operations is as follows, with three key strands: Relief, Information, and Resistance.
— In RELIEF, any character can assist with the ongoing efforts to help recover from New Amsterdam’s various unnatural and natural disasters.
— Within this strand, Sansa Stark and Nill presented the idea for donations and clothing repairs, updating their network post with this information. Going forward, Peggy and Fitz intend to maintain this, with a specific focus on preparing for the upcoming shifts in weather to the rainy season and working on more permanent infrastructure to help anyone “displaced,” not just by the multiverse but by the ongoing political and economical struggles in New Amsterdam.
— In INFORMATION, both willing contacts and active agents can contribute to Morningstar’s need to understand he ever-shifting environment and work to acquire intelligence to the benefit of the organisation as a whole (with information-gathering a never-ending operation, when they hope to anticipate corporate and government moves before they occur; as well as the active effort to identify and dismantle corruption across sectors).
- INFORMATION will include passive intel-gathering and targeted operations to solve mysteries and get deets on corporate and government targets, gang. To this end, they have compiled a network of active agents (who have explicitly said they wish to help Morningstar as needed and believe in its ideals, which is roughly 10 PCs at present) and contacts (those who haven’t fully signed on to work for Morningstar but are interested in aiding specific projects or acting as informants; roughly 12 PCs at present) and made a note of their strengths and skills. OOCly, we hope to make a post for official sign-ups to ensure that everyone’s characters are where they wish for PC Morningstar ventures going forward, if that works for you mods.
- Peggy plans to liaise with the New Tokyo branch of Morningstar while in the city for relief work. Specifically to coordinate efforts, gather intel, and maintain outside communications, if possible. Most importantly, it’s to ensure Morningstar knows New Amsterdam has not gone dark. (This will adjust to the dream event aftermath if necessary.)
- QUESTIONS: We know that local agents are wary of collaborating with the displaced from our last plot engagement comment. Will Peggy and Fitz be able to work with the local MS agents that survived the raids? Can you elaborate on the professional relationship there? Peggy and Fitz are happy to work from nothing and begin forming connections with individuals to liaise with them in future. They’re not asking for anything from the locals/pre-existing agents besides how best to help them, if they can.
— In RESISTANCE, once they have a pool of recruits and (hopefully) firmer links to Morningstar as a whole, Peggy and Fitz are keen to do their spy thing and support the rebellion with field missions. This is further off, but something they’d express interest in now! OOCly, we also love spy shenanigans, so this is the Dream Goal.
Finally, RE: MORNINGSTAR SAFEHOUSE. In response to, “Gaby will say that while the displaced set up their own safehouse, another new one will be needed for other people. Any of the three locations not used will likely need to be set up for NPCs who need assistance in the future.”
— Will the unused third location need to be prepped for NPC use, as indicated above? We’re happy to workshop how to do this IC and OOC.
— We know the safehouse plot is still underway and that it’s looking like two locations of the three will be used by PCs going forward, so we were wondering if we could propose an alternative space. We’ve been thinking about fun spaces to play around with in game and base spy operations at, and have a new location idea we’d love to run past you mods, if you’re open to it! Whether the new location already exists for NPC Morningstar agents or is one Peggy uses her government position to locate would be flexible ICly, as this could be in place of or in addition to the space leftover by the PC plot.
— Whatever the case, this location would serve as Morningstar HQ and be strictly relegated to related business as a matter of safety and mission confidentiality. This is in line with Morningstar’s previously established procedure of segmenting information to protect the whole organisation from becoming compromised.
As a note, Peggy and Fitz would have brought this to Gaby and El before Peggy left for New Tokyo with the relief group (and therefore prior to the dreamscape event). We're flexible and open on everything, as per, so hit us with what ya got, mods!
retravel: (look at how handsome my face is)

[personal profile] retravel 2019-05-02 06:37 am (UTC)(link)
THANK YOU FOR THIS we are so, so excited about these developments for Peggy and Fitz — and others! Morningstar is a big reason we wanted to join the game and plot, so doing this player plot has been a dream.

We're working on an ooc post to spread this information now, but we'll let you know if anything arises from that and reply with the new Morningstar safehouse/headquarters proposal soon.