PLOT ENGAGEMENT (ARCHIVED)
What is Plot Engagement and how does it work within Meadowlark? This is the page where players can come discuss with us how to facilitate plots within the setting. However, there will be occasions where a plot doesn't work within Meadowlark's world, and we'll suggest alternative routes. For small worldbuilding or gameplay details, please direct your question to the FAQ. If you're ever not sure if you're at the right page, don't worry—we'll help you get it sorted out. We know we have a load of info!
WHEN WILL YOU HEAR BACK?
◉ All Plot Engagement answers go out on Sunday, except during events.
◉ The deadline to submit a question and ensure you'll hear back from us on Sunday is 11:59 PM UTC on Saturday.
PLOT ENGAGEMENT INCLUDES
◉ Player plots! If you'd like your character to become a mafia boss, this is your place to start. Typically, this involves anything that could impact the setting or other player characters.
◉ Character career advancement that gives the character additional power or status within the setting.
◉ Metaplot exploration and information! We plan all events to give characters something to explore after the event ends. This is the place to do it!
SUBMISSION TIPS
◉ Specify what your character is looking for when they're investigating. What questions are they asking and what angle are they trying to explore?
◉ If you have a specific goal in mind but don't know how to reach it, please let us know.
◉ If you link a thread to us, please summarize it! That helps us process the plot in question.
◉ Don't worry about not knowing the setting like the back of your hand before you submit the plot—that's up to us! We're here to help you with any adjustments to get you on the right track.
NOTES & THINGS THAT YOU CAN HANDWAVE
◉ Characters always start out in entry level positions. Characters can update their skill sets to the 2512 standard through paid apprenticeships or internships.
◈ If a character is advancing within a major corporation (as noted on the Setting or Locations page) or one of its subsidiaries, we will need to approve this advancement.
◈ If a character becomes a supervisor at a local bar or other small business, we do not need to approve this advancement.
◉ Joining the police force within a city requires three months of IC training (six months OOC).
◉ We'll approve whether someone has social media fame, but we will not be providing social media follower counts. Once you have a plot for how to use those followers, that's where we step in!
◉ All Morningstar business goes on our Morningstar page. Please feel free to discuss specific plots here (including joining), and go there for signups and anything else.
◉ Characters getting jobs, finding apartments, participating in the fighting rings, getting married, making workplace friends, the creation of minor NPCs, etc. do not need to be run by us. Please let us know if these expand into player plots or other plot bits!
QUICK LINKS
◉ FAQ: For small worldbuilding or gameplay details.
◉ Setting: Our setting page! We'll update as needed.
◉ Jobs: A reference for who's working where!
◉ Locations: Both major and minor locations within New Amsterdam, as well as outlines for other megacities.
◉ Mod Contact: For wider game concerns.
◉ The Story So Far: Gamewide plot events up to current (your CTRL+F best friend!).
◉ NPC page: Includes NPC blurbs and inboxes.
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no subject
I was brainstorming jobs for Alex and I like the idea of her becoming a croupier and just have some questions regarding that.
• Do casinos still have a role of a human dealer or is it largely preformed by automation now? Or can the work/duties be split between the two in some way?
• If humans are still in the picture, would it be cool for me to make up a gambling game that has become popular in New Amsterdam in the last few decades?
• I’d like to eventually dig into some of the underground crime/mob scene and was wondering if I can assume that a casino would have some sort of ties to those organisations? If so, what kind of stuff would Alex overhear and learn about if she works there?
(Also not related but I noticed I goofed when I filled out Alex’s section on the Taken page and misspelled ‘gangsta’. Sorry about that!)
no subject
1. It depends purely on the casino and the game itself. Most card games are now done by automation online, while games like roulette are done by human dealers, as there's a grumbling distrust for AI algorithms in games of chance.
2. You can feel free to do this! We made up a game here if you're looking to see what else we've done. Let us know what you come up with!
3. The casinos would have connections to either the Petrov Family or the Riverside Mod, as these crime organizations are the only ones who would have the power to influence an otherwise government-regulated casino. She could get a job handling low stakes roulette or ordering and delivering drinks to gamblers on the floor, and that could draw the eye of someone from the family. From there, she would have to prove herself trustworthy to begin working at some of the more private - and therefore, more exclusive - gambling dens around the city.
As for what she'd hear - it would depend on what's happening in the world outside. We encourage you to bring us additional questions about this. While sometimes they won't be saying anything particularly notable, we're looking to expand some of our meta plot into this arena as the game goes on.
no subject
Thanks for the response. This is what I came up with (it’s a bit tl;dr, sorry about that!)
The game I was thinking of creating is a thing called 7R1X (gotta keep the spelling hip and relatable to the youths) and is a virtual game played with the neural implants. There’s seven columns of numbers with 12 spots for each number, maybe more depending on the experience of the player. The columns are controlled by six AI players and a single opponent human player (the dealer). Essentially it’s like those logical progression math puzzles, but the numbers in the columns change each round with a single blank spot that the player needs to try and quickly find the answer before the dealer does. The dealer creates their own number sequence to try and blend in with the AI. Every time the player gets the correct number before the dealer, they gain points which they can use to eliminate one of the opponent columns. The way to win the game is the player has to figure out which column the dealer is controlling and give them the boot. If they choose incorrectly and eliminate more than 4 AIs before the dealer they will lose.
I think logically for it to be popular the appeal of it is the thrill of playing and winning against another human as the human dealer’s manual number sequence will be imperfect or more simplistic compared to their computer counterparts. A little testing your brain smarts combined with the fun of competition. I can see there being professional math wizard level games and off the street casual players (which is the group Alex would deal for).
Based on the hierarchy of the mob situation maybe I will have Alex start off making drinks at a casino and then gradually have her get into dealing this game if it’s an acceptable concept!
Awesome! I’m excited for this and will keep an eye out for potential mob related questions. I’m going to make a location page for the casino, would it be okay to cite the Petrovs being involved in this particular one?
no subject
All of this sounds fantastic! Please feel free to come to us in the future, and if you have any mob-related ideas or plots, we'll be more than happy to see how we can facilitate them in the meantime.