PLOT ENGAGEMENT (ARCHIVED)
What is Plot Engagement and how does it work within Meadowlark? This is the page where players can come discuss with us how to facilitate plots within the setting. However, there will be occasions where a plot doesn't work within Meadowlark's world, and we'll suggest alternative routes. For small worldbuilding or gameplay details, please direct your question to the FAQ. If you're ever not sure if you're at the right page, don't worry—we'll help you get it sorted out. We know we have a load of info!
WHEN WILL YOU HEAR BACK?
◉ All Plot Engagement answers go out on Sunday, except during events.
◉ The deadline to submit a question and ensure you'll hear back from us on Sunday is 11:59 PM UTC on Saturday.
PLOT ENGAGEMENT INCLUDES
◉ Player plots! If you'd like your character to become a mafia boss, this is your place to start. Typically, this involves anything that could impact the setting or other player characters.
◉ Character career advancement that gives the character additional power or status within the setting.
◉ Metaplot exploration and information! We plan all events to give characters something to explore after the event ends. This is the place to do it!
SUBMISSION TIPS
◉ Specify what your character is looking for when they're investigating. What questions are they asking and what angle are they trying to explore?
◉ If you have a specific goal in mind but don't know how to reach it, please let us know.
◉ If you link a thread to us, please summarize it! That helps us process the plot in question.
◉ Don't worry about not knowing the setting like the back of your hand before you submit the plot—that's up to us! We're here to help you with any adjustments to get you on the right track.
NOTES & THINGS THAT YOU CAN HANDWAVE
◉ Characters always start out in entry level positions. Characters can update their skill sets to the 2512 standard through paid apprenticeships or internships.
◈ If a character is advancing within a major corporation (as noted on the Setting or Locations page) or one of its subsidiaries, we will need to approve this advancement.
◈ If a character becomes a supervisor at a local bar or other small business, we do not need to approve this advancement.
◉ Joining the police force within a city requires three months of IC training (six months OOC).
◉ We'll approve whether someone has social media fame, but we will not be providing social media follower counts. Once you have a plot for how to use those followers, that's where we step in!
◉ All Morningstar business goes on our Morningstar page. Please feel free to discuss specific plots here (including joining), and go there for signups and anything else.
◉ Characters getting jobs, finding apartments, participating in the fighting rings, getting married, making workplace friends, the creation of minor NPCs, etc. do not need to be run by us. Please let us know if these expand into player plots or other plot bits!
QUICK LINKS
◉ FAQ: For small worldbuilding or gameplay details.
◉ Setting: Our setting page! We'll update as needed.
◉ Jobs: A reference for who's working where!
◉ Locations: Both major and minor locations within New Amsterdam, as well as outlines for other megacities.
◉ Mod Contact: For wider game concerns.
◉ The Story So Far: Gamewide plot events up to current (your CTRL+F best friend!).
◉ NPC page: Includes NPC blurbs and inboxes.
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Unfortunately, the Morningstar agent - let's call her Ingrid - will have heard about Fitz from Ishani, believing that Fitz is more self-interested than not because of the angle that he took with Ishani. This is a belief propelled by rumors among the Morningstar agents that while the displaced saved many of their lives, they were only doing it to help themselves. While taking Ingrid's job is a part of Fitz's aim to overall help Morningstar, she wouldn't be keen to give Fitz much information about her position so that he could gain leverage. The only thing she would say is that Pulsar isn't a meritocracy and buttering up the right people is essential. She got the position herself because she played the politics game.
Ingrid will tell Fitz that if he proves that he's not only interested in protecting his own people, and is interested in helping the world he's landed in, Gaby may be able to provide him contact to her down the line. We're very interested in expanding Morningstar activities in game via the PCs, and believe our current world status is perfect for it. But the previous agents are understandably wary after their worlds were torn apart by the UNA.
For now, this position will be given over to someone else on their team (let's call him Jose). Jose is good at his job, but he definitely got the advancement through playing the politics game himself. He knows how to butter people up, and while he doesn't put in extra hours, his wife is best friends with one of the members of Pulsar's Board of Directors. The more annoying part is that Jose is smart. In fact, he's downright brilliant - and he would not be eager to give much mileage to Fitz if he shows that he's looking to advance himself. He had been eyeing Ingrid's position for years, and this new guy wants to prove that he's more worthwhile? The fact that Fitz is undoubtedly just as - if not more - qualified for the position will be seen as a threat.
All that said, Pulsar's executive board loves competition within their ranks, and would encourage both Fitz and Jose to prove themselves. There will be opportunities for Fitz to advance, but he'll need to eye the position as Jose's second in command before he can take that job for himself. In the meantime, Jose is going to give Fitz a lot of mediocre jobs - the stuff that would be beneath someone of his talent. Frustrating, but that's corporate New Amsterdam at its finest. And unfortunately for Fitz, he has to both show off his skill and get these easy jobs done at the same time, as he wouldn't want to look like he's slacking.
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Jose has been christened Jose Mercado, so Fitz can take his full name in vain for the drama, but otherwise I'll be back here with more concrete plans in future!