PLOT ENGAGEMENT (ARCHIVED)
What is Plot Engagement and how does it work within Meadowlark? This is the page where players can come discuss with us how to facilitate plots within the setting. However, there will be occasions where a plot doesn't work within Meadowlark's world, and we'll suggest alternative routes. For small worldbuilding or gameplay details, please direct your question to the FAQ. If you're ever not sure if you're at the right page, don't worry—we'll help you get it sorted out. We know we have a load of info!
WHEN WILL YOU HEAR BACK?
◉ All Plot Engagement answers go out on Sunday, except during events.
◉ The deadline to submit a question and ensure you'll hear back from us on Sunday is 11:59 PM UTC on Saturday.
PLOT ENGAGEMENT INCLUDES
◉ Player plots! If you'd like your character to become a mafia boss, this is your place to start. Typically, this involves anything that could impact the setting or other player characters.
◉ Character career advancement that gives the character additional power or status within the setting.
◉ Metaplot exploration and information! We plan all events to give characters something to explore after the event ends. This is the place to do it!
SUBMISSION TIPS
◉ Specify what your character is looking for when they're investigating. What questions are they asking and what angle are they trying to explore?
◉ If you have a specific goal in mind but don't know how to reach it, please let us know.
◉ If you link a thread to us, please summarize it! That helps us process the plot in question.
◉ Don't worry about not knowing the setting like the back of your hand before you submit the plot—that's up to us! We're here to help you with any adjustments to get you on the right track.
NOTES & THINGS THAT YOU CAN HANDWAVE
◉ Characters always start out in entry level positions. Characters can update their skill sets to the 2512 standard through paid apprenticeships or internships.
◈ If a character is advancing within a major corporation (as noted on the Setting or Locations page) or one of its subsidiaries, we will need to approve this advancement.
◈ If a character becomes a supervisor at a local bar or other small business, we do not need to approve this advancement.
◉ Joining the police force within a city requires three months of IC training (six months OOC).
◉ We'll approve whether someone has social media fame, but we will not be providing social media follower counts. Once you have a plot for how to use those followers, that's where we step in!
◉ All Morningstar business goes on our Morningstar page. Please feel free to discuss specific plots here (including joining), and go there for signups and anything else.
◉ Characters getting jobs, finding apartments, participating in the fighting rings, getting married, making workplace friends, the creation of minor NPCs, etc. do not need to be run by us. Please let us know if these expand into player plots or other plot bits!
QUICK LINKS
◉ FAQ: For small worldbuilding or gameplay details.
◉ Setting: Our setting page! We'll update as needed.
◉ Jobs: A reference for who's working where!
◉ Locations: Both major and minor locations within New Amsterdam, as well as outlines for other megacities.
◉ Mod Contact: For wider game concerns.
◉ The Story So Far: Gamewide plot events up to current (your CTRL+F best friend!).
◉ NPC page: Includes NPC blurbs and inboxes.
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no subject
Right now, Gaby isn't handing out weapons because she doesn't know what they can do. While some of the weapons are obviously weaponized EMPs or guns meant to load special bullets, not everything in there is easily identified. In order to ensure the safety of everyone - including the PCs - she wants to encourage cautious research in identifying what's in there.
It's less about splitting them and being aware of what they can do before they're handed out.
Therefore, we encourage players to bring us a plan in order to examine them!
no subject
Off the back of Sniper and Fitz doing some IC brainstorming, I'm gently resurrecting this old thread to check if Leigh and I throwing an IC discussion on the network re: the Morningstar weapons cache is a valid approach for coming up with a group plan to safely suss out the content of the neat-o gadgets and gizmos?
Thanks!
no subject
That's fine! We're excited to see where the discussion leads.
no subject
Quick q: Where is the weapons cache currently located (here in ic November)? Would it have been moved to another Morningstar site in prep for detonating the old joint ms-displaced safehouse?
JUST IN CASE SOMEONE ASKS ON THE POST... I assume they can't free for all access it, but could Gaby and Fitz etc peak in the cupboard to eyeball how much manpower is needed to assess it and the range of items (from guns to what look like EMPs and so on) you mentioned in the initial reply to Leigh that may require different approaches to sussing out?
Basically, if there's any info to give PCs to help brainstorm, please hit me with it!
no subject
It was moved to where those few agents are just outside of the city, so it's out of reach at this moment. Morningstar did put together an inventory on what's inside, but they haven't been able to do any research beyond that. There are five guns, as well as four different types of grenades. The EMPs seem to range in terms of "power" - with some being for more controlled attacks, while others take up most of the space in a room, showing a greater and more dangerous capability. It seems as if this latter EMP has further potential in use.
no subject
Quickie follow-ups: So, for the PCs hoping to work on the UNA cache, would it be suitable for me to bring a smorgasbord reply here incorporating various ideas from the network post as a sort of "this is what Fitz would propose with [ list of PCs wanting to try each method for x items + method deets ]" to the rest of team Morningstar for researching the inventory further and possibly getting their hands on the weapons for physical tests? THIS WOULD PROBS NOT BE UNTIL NEXT MONTH so that everyone gets the chance to impact/revise/etc, but I wanted to check it was a viable option for progressing the plot bc a lot of people seem keen!
KIND OF RANDOM, BUT ALSO: Has the Morningstar gear from the raids (whatever percentage of the scrambler masks that Fitz isn't currently working on, the sticky-finger gloves, Morningstar guns etc) been moved elsewhere, too? Is this something team MS can check in and out if they mention it in a plot engagement about whatever they're up to?