larkers: (Default)
MEADOWLARK MODS ([personal profile] larkers) wrote2018-06-17 09:38 pm

PLOT ENGAGEMENT (ARCHIVED)

> PLOT ENGAGEMENT (ARCHIVED)

What is Plot Engagement and how does it work within Meadowlark? This is the page where players can come discuss with us how to facilitate plots within the setting. However, there will be occasions where a plot doesn't work within Meadowlark's world, and we'll suggest alternative routes. For small worldbuilding or gameplay details, please direct your question to the FAQ. If you're ever not sure if you're at the right page, don't worry—we'll help you get it sorted out. We know we have a load of info!

WHEN WILL YOU HEAR BACK?

◉ All Plot Engagement answers go out on Sunday, except during events.
◉ The deadline to submit a question and ensure you'll hear back from us on Sunday is 11:59 PM UTC on Saturday.

PLOT ENGAGEMENT INCLUDES

◉ Player plots! If you'd like your character to become a mafia boss, this is your place to start. Typically, this involves anything that could impact the setting or other player characters.
◉ Character career advancement that gives the character additional power or status within the setting.
◉ Metaplot exploration and information! We plan all events to give characters something to explore after the event ends. This is the place to do it!

SUBMISSION TIPS

◉ Specify what your character is looking for when they're investigating. What questions are they asking and what angle are they trying to explore?
◉ If you have a specific goal in mind but don't know how to reach it, please let us know.
◉ If you link a thread to us, please summarize it! That helps us process the plot in question.
◉ Don't worry about not knowing the setting like the back of your hand before you submit the plot—that's up to us! We're here to help you with any adjustments to get you on the right track.

NOTES & THINGS THAT YOU CAN HANDWAVE

◉ Characters always start out in entry level positions. Characters can update their skill sets to the 2512 standard through paid apprenticeships or internships.

◈ If a character is advancing within a major corporation (as noted on the Setting or Locations page) or one of its subsidiaries, we will need to approve this advancement.
◈ If a character becomes a supervisor at a local bar or other small business, we do not need to approve this advancement.

◉ Joining the police force within a city requires three months of IC training (six months OOC).
◉ We'll approve whether someone has social media fame, but we will not be providing social media follower counts. Once you have a plot for how to use those followers, that's where we step in!
◉ All Morningstar business goes on our Morningstar page. Please feel free to discuss specific plots here (including joining), and go there for signups and anything else.
◉ Characters getting jobs, finding apartments, participating in the fighting rings, getting married, making workplace friends, the creation of minor NPCs, etc. do not need to be run by us. Please let us know if these expand into player plots or other plot bits!

QUICK LINKS

FAQ: For small worldbuilding or gameplay details.
Setting: Our setting page! We'll update as needed.
Jobs: A reference for who's working where!
Locations: Both major and minor locations within New Amsterdam, as well as outlines for other megacities.
Mod Contact: For wider game concerns.
The Story So Far: Gamewide plot events up to current (your CTRL+F best friend!).
NPC page: Includes NPC blurbs and inboxes.
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stabilis: (Default)

[personal profile] stabilis 2018-11-28 07:30 pm (UTC)(link)
Hi mods! One general question and one job route question:

1. Technology, hacking, etc - I wanted to check in and get an idea of how much Johnny's knowledge from his homeworld would map onto the tech here. It seems like it's at similar levels on the surface, but I don't want to assume anything and know there would still be an adjustment period. I wanted to get your take on what kind of timeline the learning would be on and how familiar (or unfamiliar) it should be.

In case you aren't familiar with Killjoys, some of the tech Johnny's had access to: medical nanotechnology, VR that can be used to 'access' memory and subconscious thought, mental and emotional manipulation using tech (probably like, sound waves or something?? idk scifi), etc. He does a ton of hacking and is accustomed to systems that use AI in the more traditional sense; advanced and capable of self-defense and complex decisions, but still just fancy programs. Otherwise, space travel is common and they've got programs for genetic experimentation/cloning, terraforming, almost teleportation (they can break stuff down and store it, can't send it anywhere). He isn't familiar with all of it, especially the super advanced stuff, but just to give you an idea for world comparison.

2. And job paths, sort of depending on the above! He'd want to get into higher end thievery, both of goods and information. Assuming he is able to learn some things quickly or improvise convincingly, this would apply to fancy tech (maybe wetworks stuff), or hacking/accessing info for clients. I'm a-okay with this being a long con situation, either because he needs to study up on the tech or because he'd have to build up a reputation (or both). Mostly wondering if it's feasible and worth working towards.

Thank you!
stabilis: (Default)

[personal profile] stabilis 2018-12-12 05:23 am (UTC)(link)
This is awesome, thank you! I'll start the counter on the IC 1-2 months for now and will brainstorm more specific ideas/problems/etc in the meantime.

And just to make sure I'm not misunderstanding, let me know if this sounds okay:

1. Use fake ID stuff and BSing to get his foot in the door with one of Vyonation's subsidiaries, probably a more entry level IT job, put in a few months there to learn the ropes (both by snooping and legitimate experience/job training).
2. Eventually put feelers out with hacking groups, spend some time courting those circles, then shift over to more 'freelance' work. This would be after the 2ish months of legitimate work, and I'd check back in to discuss the logistics of how it'd go.