larkers: (Default)
MEADOWLARK MODS ([personal profile] larkers) wrote2018-06-17 09:38 pm

PLOT ENGAGEMENT (ARCHIVED)

> PLOT ENGAGEMENT (ARCHIVED)

What is Plot Engagement and how does it work within Meadowlark? This is the page where players can come discuss with us how to facilitate plots within the setting. However, there will be occasions where a plot doesn't work within Meadowlark's world, and we'll suggest alternative routes. For small worldbuilding or gameplay details, please direct your question to the FAQ. If you're ever not sure if you're at the right page, don't worry—we'll help you get it sorted out. We know we have a load of info!

WHEN WILL YOU HEAR BACK?

◉ All Plot Engagement answers go out on Sunday, except during events.
◉ The deadline to submit a question and ensure you'll hear back from us on Sunday is 11:59 PM UTC on Saturday.

PLOT ENGAGEMENT INCLUDES

◉ Player plots! If you'd like your character to become a mafia boss, this is your place to start. Typically, this involves anything that could impact the setting or other player characters.
◉ Character career advancement that gives the character additional power or status within the setting.
◉ Metaplot exploration and information! We plan all events to give characters something to explore after the event ends. This is the place to do it!

SUBMISSION TIPS

◉ Specify what your character is looking for when they're investigating. What questions are they asking and what angle are they trying to explore?
◉ If you have a specific goal in mind but don't know how to reach it, please let us know.
◉ If you link a thread to us, please summarize it! That helps us process the plot in question.
◉ Don't worry about not knowing the setting like the back of your hand before you submit the plot—that's up to us! We're here to help you with any adjustments to get you on the right track.

NOTES & THINGS THAT YOU CAN HANDWAVE

◉ Characters always start out in entry level positions. Characters can update their skill sets to the 2512 standard through paid apprenticeships or internships.

◈ If a character is advancing within a major corporation (as noted on the Setting or Locations page) or one of its subsidiaries, we will need to approve this advancement.
◈ If a character becomes a supervisor at a local bar or other small business, we do not need to approve this advancement.

◉ Joining the police force within a city requires three months of IC training (six months OOC).
◉ We'll approve whether someone has social media fame, but we will not be providing social media follower counts. Once you have a plot for how to use those followers, that's where we step in!
◉ All Morningstar business goes on our Morningstar page. Please feel free to discuss specific plots here (including joining), and go there for signups and anything else.
◉ Characters getting jobs, finding apartments, participating in the fighting rings, getting married, making workplace friends, the creation of minor NPCs, etc. do not need to be run by us. Please let us know if these expand into player plots or other plot bits!

QUICK LINKS

FAQ: For small worldbuilding or gameplay details.
Setting: Our setting page! We'll update as needed.
Jobs: A reference for who's working where!
Locations: Both major and minor locations within New Amsterdam, as well as outlines for other megacities.
Mod Contact: For wider game concerns.
The Story So Far: Gamewide plot events up to current (your CTRL+F best friend!).
NPC page: Includes NPC blurbs and inboxes.
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wittingly: (Cʟᴏsᴇ ʏᴏᴜʀ ᴇʏᴇs ᴀɴᴅ ᴛʀʏ ᴛᴏ sʟᴇᴇᴘ ɴᴏᴡ)

[personal profile] wittingly 2020-10-12 06:17 am (UTC)(link)
Howdy fellas, couple of questions,

First off, the type of legal representation Ian's looking for isn't the legal battle kind. He's not looking for a lawyer to argue a case like a defense attorney or prosecutor, but rather standard legal representation for things like drafting contracts and legal consulting re: rights, laws, etc. No right/wrong will be brought up in conversation nor will litigation, but rather a 'hey, can you create us a legal document with these stipulations for us to present to Riverstone, then represent us through the negotiation and signing'. Hopefully that makes it less like a demonstration of paranoia and more like a standard business transaction inquiry. If a contract already exists that Riverstone made, he'd bring it with him instead of asking for them to draft up an entirely new one & have them review it & make any amendments required so that it fit his proposed stipulations.

I'm curious about the conversation about their identities & the inquiry about how they got them. If it isn't public knowledge that the displaced aren't from this time period/this world and Ian doesn't mention it, how would the conversation come up that their identities are false? For instance, I've never had to discuss how I got my identity, I just give businesses my drivers' license. Is there something about the displaced that makes them visibly fake? If not, it isn't something Ian would bring up at all. He would speak & behave as if the displaced are normal citizens that just happen to have weird powers.
wittingly: (sᴛᴀɴᴅ ʙʏ ᴍᴇ)

[personal profile] wittingly 2020-10-12 07:42 am (UTC)(link)
I was not! Thank you, that's wicked helpful.

Alright, in that case if it's alright with ya'll I'm gonna say he reached out to them for an initial first conversation about what he'd want and get their expectations back, and when it became apparent to him through conversation that he'd probably need to disclose the fake-ass nature of their IDs he'd put a hold on the convo to instead check in with the displaced. It's definitely not something he's going to make an executive decision about on his own, he wouldn't feel like he had the right. He'll revisit once he's got a consensus from the gen pop.