PLOT ENGAGEMENT (ARCHIVED)
What is Plot Engagement and how does it work within Meadowlark? This is the page where players can come discuss with us how to facilitate plots within the setting. However, there will be occasions where a plot doesn't work within Meadowlark's world, and we'll suggest alternative routes. For small worldbuilding or gameplay details, please direct your question to the FAQ. If you're ever not sure if you're at the right page, don't worry—we'll help you get it sorted out. We know we have a load of info!
WHEN WILL YOU HEAR BACK?
◉ All Plot Engagement answers go out on Sunday, except during events.
◉ The deadline to submit a question and ensure you'll hear back from us on Sunday is 11:59 PM UTC on Saturday.
PLOT ENGAGEMENT INCLUDES
◉ Player plots! If you'd like your character to become a mafia boss, this is your place to start. Typically, this involves anything that could impact the setting or other player characters.
◉ Character career advancement that gives the character additional power or status within the setting.
◉ Metaplot exploration and information! We plan all events to give characters something to explore after the event ends. This is the place to do it!
SUBMISSION TIPS
◉ Specify what your character is looking for when they're investigating. What questions are they asking and what angle are they trying to explore?
◉ If you have a specific goal in mind but don't know how to reach it, please let us know.
◉ If you link a thread to us, please summarize it! That helps us process the plot in question.
◉ Don't worry about not knowing the setting like the back of your hand before you submit the plot—that's up to us! We're here to help you with any adjustments to get you on the right track.
NOTES & THINGS THAT YOU CAN HANDWAVE
◉ Characters always start out in entry level positions. Characters can update their skill sets to the 2512 standard through paid apprenticeships or internships.
◈ If a character is advancing within a major corporation (as noted on the Setting or Locations page) or one of its subsidiaries, we will need to approve this advancement.
◈ If a character becomes a supervisor at a local bar or other small business, we do not need to approve this advancement.
◉ Joining the police force within a city requires three months of IC training (six months OOC).
◉ We'll approve whether someone has social media fame, but we will not be providing social media follower counts. Once you have a plot for how to use those followers, that's where we step in!
◉ All Morningstar business goes on our Morningstar page. Please feel free to discuss specific plots here (including joining), and go there for signups and anything else.
◉ Characters getting jobs, finding apartments, participating in the fighting rings, getting married, making workplace friends, the creation of minor NPCs, etc. do not need to be run by us. Please let us know if these expand into player plots or other plot bits!
QUICK LINKS
◉ FAQ: For small worldbuilding or gameplay details.
◉ Setting: Our setting page! We'll update as needed.
◉ Jobs: A reference for who's working where!
◉ Locations: Both major and minor locations within New Amsterdam, as well as outlines for other megacities.
◉ Mod Contact: For wider game concerns.
◉ The Story So Far: Gamewide plot events up to current (your CTRL+F best friend!).
◉ NPC page: Includes NPC blurbs and inboxes.
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— connor's going to be super annoying where helping out is concerned, he feels he owes his saviours a debt and he is super gung-ho about helping out for now. of course, he maintains that should he need the freedom, he'll bow out and be available when they call but for now he's in.
— he's going to take a job as an occupational health and safety inspector, go into npcs' and pcs' places of work and tell them all the ways they could die horribly if their company doesn't fix his specific requests (he hopes this'll also be decent spy-work, but he may actually just enjoy doing it). it doesn't need schooling, thanks google, just a course he'll willingly take - or have forged and take anyway because he's a mega nerd-, as well as the first-aid courses and whmis training he likely needs to do.
— he really wants to get into low-key helping any leftover androids, if there are any, or use his job as an in if there are any like him being experimented on in the city... he's also looking for reasons why he's been turned into a fleshwad human, because that's a giant concern right now and knowing he can die permanently when he's the stupidest person alive when it comes to danger is a lot scarier now. so i'm wondering if there's any word about rebel androids who escaped the war, or any last vestiges of it to be found!
— he'll be frequenting any sort of holographic archive or "library" - as our great, great grandfathers used to call it - to find out more about this attempted hostile takeover, so any further information on like... who created them or any technical details about what exactly went wrong would be so awesome!
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1. To work for Morningstar, Connor will need to express this as an interest to one of the NPCs (this can be handwaved!). This will then be passed on to those higher up in the organization, and Connor will enter an informal provisional period where she will be tapped for tasks and jobs. These will progress as he earns more trust.
Connor won't always have to be on the job, so he won't have to worry about "coming and going," so to speak.
2. This sounds like a great job! He'll have to familiarize himself with a lot of different avenues to do the job well, so he'll likely be encouraged to take the actual certification course.
3. There are no known surviving AI! It is believed that all were destroyed during the war, and though it was a concern that some may have escaped, given it's been several hundred years now, it's considered very unlikely that they would not have resurfaced or been found since.
4. The Xelkoven War (named for Xelkov, the largest manufacturer of AI at the time), also known as the AI War, started in 2095 and lasted for 6 years, ending in 2101, with an estimated death toll of 1.2 billion (human). It began when Elysian, Xelkov's most popular smart home AI, killed 50 families simultaneously. Though the AI was deleted immediately after the incident and a thorough investigation started to find the cause and prevent anything similar happening again, the incident was a catalyst. Whether inspired by Elysian's actions or motivated in response to the anti-AI sentiment that spread in the aftermath, other AI began acting against humans, often violently. Within the span of 6 months, events soon escalated to all out war, fought on both the physical and digital battlefields. With AI having no need for food, sleep, and being able to manufacture new units whenever needed, the war was largely one of resistance against an overwhelming force for several years, and it was often believed that it would be lost, with humans exterminated. Eventually some breakthroughs were made in development of viruses and electronic disruption weapons, allowing for a few key battles to finally turn the tide of the war. The last AI was deleted in 2101. The end of the war has been celebrated annually since with the holiday of Resolution Day, remembering how humanity survived through resilience, tenacity and fortitude, and standing as a reminder for why the strict laws on Artificial Intelligence development are necessary and must be adhered to.
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