PLOT ENGAGEMENT (ARCHIVED)
What is Plot Engagement and how does it work within Meadowlark? This is the page where players can come discuss with us how to facilitate plots within the setting. However, there will be occasions where a plot doesn't work within Meadowlark's world, and we'll suggest alternative routes. For small worldbuilding or gameplay details, please direct your question to the FAQ. If you're ever not sure if you're at the right page, don't worry—we'll help you get it sorted out. We know we have a load of info!
WHEN WILL YOU HEAR BACK?
◉ All Plot Engagement answers go out on Sunday, except during events.
◉ The deadline to submit a question and ensure you'll hear back from us on Sunday is 11:59 PM UTC on Saturday.
PLOT ENGAGEMENT INCLUDES
◉ Player plots! If you'd like your character to become a mafia boss, this is your place to start. Typically, this involves anything that could impact the setting or other player characters.
◉ Character career advancement that gives the character additional power or status within the setting.
◉ Metaplot exploration and information! We plan all events to give characters something to explore after the event ends. This is the place to do it!
SUBMISSION TIPS
◉ Specify what your character is looking for when they're investigating. What questions are they asking and what angle are they trying to explore?
◉ If you have a specific goal in mind but don't know how to reach it, please let us know.
◉ If you link a thread to us, please summarize it! That helps us process the plot in question.
◉ Don't worry about not knowing the setting like the back of your hand before you submit the plot—that's up to us! We're here to help you with any adjustments to get you on the right track.
NOTES & THINGS THAT YOU CAN HANDWAVE
◉ Characters always start out in entry level positions. Characters can update their skill sets to the 2512 standard through paid apprenticeships or internships.
◈ If a character is advancing within a major corporation (as noted on the Setting or Locations page) or one of its subsidiaries, we will need to approve this advancement.
◈ If a character becomes a supervisor at a local bar or other small business, we do not need to approve this advancement.
◉ Joining the police force within a city requires three months of IC training (six months OOC).
◉ We'll approve whether someone has social media fame, but we will not be providing social media follower counts. Once you have a plot for how to use those followers, that's where we step in!
◉ All Morningstar business goes on our Morningstar page. Please feel free to discuss specific plots here (including joining), and go there for signups and anything else.
◉ Characters getting jobs, finding apartments, participating in the fighting rings, getting married, making workplace friends, the creation of minor NPCs, etc. do not need to be run by us. Please let us know if these expand into player plots or other plot bits!
QUICK LINKS
◉ FAQ: For small worldbuilding or gameplay details.
◉ Setting: Our setting page! We'll update as needed.
◉ Jobs: A reference for who's working where!
◉ Locations: Both major and minor locations within New Amsterdam, as well as outlines for other megacities.
◉ Mod Contact: For wider game concerns.
◉ The Story So Far: Gamewide plot events up to current (your CTRL+F best friend!).
◉ NPC page: Includes NPC blurbs and inboxes.
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no subject
Thanks for letting us know about Keith's interest in joining Morningstar! In-character, he will have had to let one of the NPCs know directly (we can consider this handwaved!) and they will pass his interest on to their higher-ups in the organization. Keith will not be considered a fully joined agent until he's earned more trust from Morningstar, so he will be in something of an unofficial provisional period. He will be tapped for tasks or jobs, and his success in completing them will go towards his reputation and status as a member.
Maintaining a good cover job is also a part of this! Of the potentials you've listed, bouncer and taxi driver will be the easiest to achieve. Both need some specific training credentials, but these are easy enough to get, or Keith can look for more informal positions where the lack of credentials will be overlooked. For security, either in a company or personal, he will need some experience in his background, and shuttle pilot work will require intensive training. We'd also note that while the latter would give him open access to the colonies, the work may impede on his playability in game as he would be piloting these very long journeys regularly.
no subject
I have a follow up question about taxi driving. Is it safe to assume that it's similar to a courier position, where they get a vehicle that they have to pay a fee on to rent while they go around the city? And would futuristic taxis function more similarly to modern-day Ubers (IE people call via their neural transplant through an application)?
Also, I'm thinking of having Keith do both jobs to make end's meat. Would that be realistic in terms of credentials?
no subject
Other companies require the drivers to use their own vehicles, and are private hire, and are yes, ordered much like Uber through individuals's neural implants.
Alternatively there is also a culture of rickshaws in New Amsterdam, where the drivers can bring their own bicycles and hitch up the rickshaws from the garage on each shift. Rickshaws are both open and private hire.
Keith should be able to make ends meet on only one job! If he would like to try for both though, he should be able to manage it, though it will likely be stressful and tiring.