larkers: (Default)
MEADOWLARK MODS ([personal profile] larkers) wrote2018-06-17 09:38 pm

PLOT ENGAGEMENT (ARCHIVED)

> PLOT ENGAGEMENT (ARCHIVED)

What is Plot Engagement and how does it work within Meadowlark? This is the page where players can come discuss with us how to facilitate plots within the setting. However, there will be occasions where a plot doesn't work within Meadowlark's world, and we'll suggest alternative routes. For small worldbuilding or gameplay details, please direct your question to the FAQ. If you're ever not sure if you're at the right page, don't worry—we'll help you get it sorted out. We know we have a load of info!

WHEN WILL YOU HEAR BACK?

◉ All Plot Engagement answers go out on Sunday, except during events.
◉ The deadline to submit a question and ensure you'll hear back from us on Sunday is 11:59 PM UTC on Saturday.

PLOT ENGAGEMENT INCLUDES

◉ Player plots! If you'd like your character to become a mafia boss, this is your place to start. Typically, this involves anything that could impact the setting or other player characters.
◉ Character career advancement that gives the character additional power or status within the setting.
◉ Metaplot exploration and information! We plan all events to give characters something to explore after the event ends. This is the place to do it!

SUBMISSION TIPS

◉ Specify what your character is looking for when they're investigating. What questions are they asking and what angle are they trying to explore?
◉ If you have a specific goal in mind but don't know how to reach it, please let us know.
◉ If you link a thread to us, please summarize it! That helps us process the plot in question.
◉ Don't worry about not knowing the setting like the back of your hand before you submit the plot—that's up to us! We're here to help you with any adjustments to get you on the right track.

NOTES & THINGS THAT YOU CAN HANDWAVE

◉ Characters always start out in entry level positions. Characters can update their skill sets to the 2512 standard through paid apprenticeships or internships.

◈ If a character is advancing within a major corporation (as noted on the Setting or Locations page) or one of its subsidiaries, we will need to approve this advancement.
◈ If a character becomes a supervisor at a local bar or other small business, we do not need to approve this advancement.

◉ Joining the police force within a city requires three months of IC training (six months OOC).
◉ We'll approve whether someone has social media fame, but we will not be providing social media follower counts. Once you have a plot for how to use those followers, that's where we step in!
◉ All Morningstar business goes on our Morningstar page. Please feel free to discuss specific plots here (including joining), and go there for signups and anything else.
◉ Characters getting jobs, finding apartments, participating in the fighting rings, getting married, making workplace friends, the creation of minor NPCs, etc. do not need to be run by us. Please let us know if these expand into player plots or other plot bits!

QUICK LINKS

FAQ: For small worldbuilding or gameplay details.
Setting: Our setting page! We'll update as needed.
Jobs: A reference for who's working where!
Locations: Both major and minor locations within New Amsterdam, as well as outlines for other megacities.
Mod Contact: For wider game concerns.
The Story So Far: Gamewide plot events up to current (your CTRL+F best friend!).
NPC page: Includes NPC blurbs and inboxes.
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warfares: <user name="recadreuse"> (Default)

[personal profile] warfares 2018-09-02 11:36 pm (UTC)(link)
thanks for these incredibly full and detailed responses. i am definitely interested in him joining morningstar and was mostly trying to figure out a: if his doing this would limit his finding employment elsewhere (which you have answered) and b: if it didn't, what sort of options would be available to him, as well as possible routes to take re: cover stories.

i think i'll probably go with the courier route, which is what i'd initially considered, with him being involved with morningstar as well, and look at ways to involve him with the gangs gradually. it will be a good way to give him something to do in between events.
warfares: <user name="recadreuse"> (Default)

[personal profile] warfares 2018-09-05 02:41 am (UTC)(link)
on an unrelated note: are there any long-term effects of the crab venom? i realize i should have probably asked this earlier but kylo was attacked by one of the creatures in an event thread and while the skin didn't break i know some venoms can still be absorbed into the skin and cause issues.

following on from that, i was thinking of having him look into milking some of the venom from the crab creatures (glass was very helpful in suggesting ways this could be managed) and so wanted to ask if:

a. this would be allowed. from what i understand he'd need to get samples of the tentacles themselves, which would need to be stored, and an eventual means to agitate the samples into giving up the venom. storage would take up the immediate priority, obviously.

and b. morningstar would have a lab/some sort of storage he could make use of? if approved i was hoping to rope in people with a more scientific/biology bend to do the analyzing/figuring out that side of things, to build cr and also get looking at where the creatures themselves might have originated from. if they had been engineered, etc.

and finally c. morningstar would have any interest in the samples/information gathered from the samples, should gathering them (a task i expect will be challenging but hopefully not impossible) be approved.

also, before i forget... i know the city is going to have a memorial event. will there be a log for it or are we allowed to make our own? because this seemed like a good time to try to gather the samples i mentioned above but didn't want to jump the gun, obviously.
warfares: <user name="recadreuse"> (Default)

[personal profile] warfares 2018-09-05 10:38 am (UTC)(link)
ah, okay I'll move them over to the event wrap up. sorry, i wasn't sure.