PLOT ENGAGEMENT
What is Plot Engagement and how does it work within Meadowlark? This is the page where players can come discuss with us how to facilitate plots within the setting. However, there will be occasions where a plot doesn't work within Meadowlark's world, and we'll suggest alternative routes. For small worldbuilding or gameplay details, please direct your question to the FAQ. If you're ever not sure if you're at the right page, don't worry—we'll help you get it sorted out. We know we have a load of info!
In addition, you do not need to have a complete plot in mind when you come to us. We aim for plot engagement to be more of a conversation between us and our players. If we propose a plot angle and it's not to your liking, we're more than happy to work with you to come up with something more to your tastes.
WHEN WILL YOU HEAR BACK?
◉ All Plot Engagement answers go out on Sunday, except during events.
◉ The deadline to submit a question and ensure you'll hear back from us on Sunday is 11:59 PM UTC on Saturday.
PLOT ENGAGEMENT INCLUDES
◉ Player plots! If you'd like your character to become a mafia boss, this is your place to start. Typically, this involves anything that could impact the setting or other player characters.
◉ Character career advancement that gives the character additional power or status within the setting.
◉ Metaplot exploration and information! We plan all events to give characters something to explore after the event ends. This is the place to do it!
SUBMISSION TIPS
◉ Specify what your character is looking for when they're investigating. What questions are they asking and what angle are they trying to explore?
◉ If you have a specific goal in mind but don't know how to reach it, please let us know.
◉ If you link a thread to us, please summarize it! That helps us process the plot in question.
◉ Don't worry about not knowing the setting like the back of your hand before you submit the plot—that's up to us! We're here to help you with any adjustments to get you on the right track.
◉ Plot engagement is meant to help with IC play so that characters can continue to interact. If you're not sure how to loop in others, let us know so that we can work with you on it! While this page is meant to be a conversation between players and mods, we know that the fun part of a plot is how it can change character arcs, spice up CR, and more.
NOTES & THINGS THAT YOU CAN HANDWAVE
◉ Characters always start out in entry level positions. Characters can update their skill sets to the 2512 standard through paid apprenticeships or internships.
◈ If a character is advancing within a major corporation (as noted on the Setting or Locations page) or one of its subsidiaries, we will need to approve this advancement.
◈ If a character becomes a supervisor at a local bar or other small business, we do not need to approve this advancement.
◉ Joining the police force within a city requires three months of IC training (six months OOC). There will be instances where this changes, and we'll keep you looped in on that.
◉ We'll approve whether someone has social media fame, but we will not be providing social media follower counts. Once you have a plot for how to use those followers, that's where we step in!
◉ All Morningstar business goes on our Morningstar page. Please feel free to discuss specific plots here (including joining), and go there for signups and anything else.
◉ Characters getting jobs, finding apartments, participating in the fighting rings, getting married, making workplace friends, the creation of minor NPCs, etc. do not need to be run by us. Please let us know if these expand into player plots or other plot bits!
QUICK LINKS
◉ Archived Plot Engagement: Previous Plot Engagement.
◉ FAQ: For small worldbuilding or gameplay details.
◉ Setting: Our setting page! We'll update as needed.
◉ Jobs: A reference for who's working where!
◉ Locations: Both major and minor locations within New Amsterdam, as well as outlines for other megacities.
◉ Mod Contact: For wider game concerns.
◉ The Story So Far: Gamewide plot events up to current (your CTRL+F best friend!).
◉ NPC page: Includes NPC blurbs and inboxes.
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no subject
1.5 Perfect! Sounds good!
2. That would work just fine, as long as he's hiding the bodies of the animals he's hunting. We'll have more information about the animals and how they're being handled on the calendar tomorrow, so that will probably answer a lot of your questions!
3. Great! Whenever you guys are ready, we'll be happy to help.
no subject
In the long run, I think he's hoping to build trust and connections with these people, to be able to hear what it is they want, their fears and hopes, and while he may not be able to do anything about it, to encourage them to strive for ideals in their live, and to do good.
3. okay! we're still sorting things out, it seems like there's going to be a group of at least 20 people wanting to go, and i think even though flying might be faster, thor's pretty determined to get a boat lol.
so going forward, what kind of logistical obstacles are they going to face to get the boat on the water? Obviously they have to get a boat, but are there any specific challenges in just stealing one and sailing off? And getting out of New Amsterdam and across the Atlantic, are there any issues they'd be able to find out about before setting off?
no subject
1. That sounds great!
3. The usual difficulties with stealing a boat apply here—security in the world is high, and surveillance is intense. If they did want to steal a boat, their best bet would likely be to find someone with powers that could help them do so without being noticed. Fishing boats are ubiquitous in many of the coastal cities. For example, during the gate event, the Displaced took a boat from New Beijing to Mt. Everest. They could easily rent one of these, but in order to go "off course", so to speak, would have to shut down all radar and GPS abilities to stay stealthy.
Building a boat, of course, is another option, and in that case they'd need funding to buy (or steal) materials and rent a workspace to make it in. Powers could make this part easier, too! There are a few seasoned engineers that may be in Thor's peripheral, as well as other characters in the game as well.
New Amsterdam isn't a great choice for this endeavour, as it's so far away from the ocean. It would be a good idea to find a fairly secluded area from which to cast off, but that also means having to transport the boat, unless it's acquired/built near where they sail from.
Either way, their best bet here is to aim for the east coast of North America, which will be the place to start. They don't need to bring everyone all at once—they can bring a smaller group and then build a gate upon arrival to get everyone else there. If they decide to take this route, we'll need to know who the boat crew is!
no subject
And I didn't konw that they could build a gate on arrival so that will definitely make things easier!
no subject
You can absolutely make a network post—we think that's a great way to get this on the radar of the characters, since this is still a mostly OOC theoretical thing right now. We'll also be making this trip to North America our next game event, but we'll be basing it on character movement in this direction rather than the other way around. So, we'll keep an eye on what's decided, but if you wouldn't mind bringing that to us once a consensus is reached, that would be great! This also extends to if you need any help from us mods in that regard in terms of organization or resources.
Thanks!
no subject
Also just a heads up that I'm struggling to be the person who steps in and makes the choice about what we do in the end. There are a lot of ideas and a lot of characters with various powers in the mix who could help get some displaced to north America unnoticed, and I'm pretty ambivalent about which method gets chosen. Rather than stall the process indefinitely, is there someone else who's also been interested in this whole plot idea who you think would be keen to make that choice or is there another way to settle on what ultimately happens? thanks!
no subject
A plane is not viable, but that's because they no longer exist in Meadowlark's world. (They're very, very bad for the environment.)
As for the rest, we'll be reaching out to Tomato to take it up from here! Thanks for letting us know that you needed some help.