PLOT ENGAGEMENT
What is Plot Engagement and how does it work within Meadowlark? This is the page where players can come discuss with us how to facilitate plots within the setting. However, there will be occasions where a plot doesn't work within Meadowlark's world, and we'll suggest alternative routes. For small worldbuilding or gameplay details, please direct your question to the FAQ. If you're ever not sure if you're at the right page, don't worry—we'll help you get it sorted out. We know we have a load of info!
In addition, you do not need to have a complete plot in mind when you come to us. We aim for plot engagement to be more of a conversation between us and our players. If we propose a plot angle and it's not to your liking, we're more than happy to work with you to come up with something more to your tastes.
WHEN WILL YOU HEAR BACK?
◉ All Plot Engagement answers go out on Sunday, except during events.
◉ The deadline to submit a question and ensure you'll hear back from us on Sunday is 11:59 PM UTC on Saturday.
PLOT ENGAGEMENT INCLUDES
◉ Player plots! If you'd like your character to become a mafia boss, this is your place to start. Typically, this involves anything that could impact the setting or other player characters.
◉ Character career advancement that gives the character additional power or status within the setting.
◉ Metaplot exploration and information! We plan all events to give characters something to explore after the event ends. This is the place to do it!
SUBMISSION TIPS
◉ Specify what your character is looking for when they're investigating. What questions are they asking and what angle are they trying to explore?
◉ If you have a specific goal in mind but don't know how to reach it, please let us know.
◉ If you link a thread to us, please summarize it! That helps us process the plot in question.
◉ Don't worry about not knowing the setting like the back of your hand before you submit the plot—that's up to us! We're here to help you with any adjustments to get you on the right track.
◉ Plot engagement is meant to help with IC play so that characters can continue to interact. If you're not sure how to loop in others, let us know so that we can work with you on it! While this page is meant to be a conversation between players and mods, we know that the fun part of a plot is how it can change character arcs, spice up CR, and more.
NOTES & THINGS THAT YOU CAN HANDWAVE
◉ Characters always start out in entry level positions. Characters can update their skill sets to the 2512 standard through paid apprenticeships or internships.
◈ If a character is advancing within a major corporation (as noted on the Setting or Locations page) or one of its subsidiaries, we will need to approve this advancement.
◈ If a character becomes a supervisor at a local bar or other small business, we do not need to approve this advancement.
◉ Joining the police force within a city requires three months of IC training (six months OOC). There will be instances where this changes, and we'll keep you looped in on that.
◉ We'll approve whether someone has social media fame, but we will not be providing social media follower counts. Once you have a plot for how to use those followers, that's where we step in!
◉ All Morningstar business goes on our Morningstar page. Please feel free to discuss specific plots here (including joining), and go there for signups and anything else.
◉ Characters getting jobs, finding apartments, participating in the fighting rings, getting married, making workplace friends, the creation of minor NPCs, etc. do not need to be run by us. Please let us know if these expand into player plots or other plot bits!
QUICK LINKS
◉ Archived Plot Engagement: Previous Plot Engagement.
◉ FAQ: For small worldbuilding or gameplay details.
◉ Setting: Our setting page! We'll update as needed.
◉ Jobs: A reference for who's working where!
◉ Locations: Both major and minor locations within New Amsterdam, as well as outlines for other megacities.
◉ Mod Contact: For wider game concerns.
◉ The Story So Far: Gamewide plot events up to current (your CTRL+F best friend!).
◉ NPC page: Includes NPC blurbs and inboxes.
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For your first question, can you bring that by our questions thread? We'd like to clarify, but we'd like it in a place where people are likely to be looking for that answer!
For your second plot, we want to clarify because we made this more apparent on the setting, but didn't outright announce it: the only gates available are the ones that the Displaced know about. There were previous gates in history, but many got removed or destroyed with time. That means that Quentin's plot would be centered around creating new gates, and expanding the Displaced outreach in the world. If you have any alterations you'd like to make with your request, let us know!
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Follow up to this if so: There are people who got relics in the event but have since dropped. Is there any way we can IC have those relics found/having been brought to Red Wings at some point so there's more on hand? Quentin has a few in part because people who have been dropped 'willed' them somewhat to him lol. I just want in my brain to wonder if there's a way we collect ones that aren't currently owned too.
NEXT PART: How can they get their hands on more if they aren't already here? Are they sold somewhere? Museum? Can Quentin just go back to each location and sift around in the ruins until he finds more?
ANYWAY yes he would like to create new gates. I don't think I ever got specifications on how they made the gate when they were escaping that last attack, and we were talking about moon stuff, can they do it just by creating the geometric shapes or is it something about the Displaced that it's easier for them to create new ones? Just want to make sure I have it down for if/when he's allowed to start creating them!
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There is already a gate in New Tokyo, so there is no need to create a new gate there! No one needs to stay somewhere permanently to keep a gate open - after all, that would create a bit of a problem. The gates are something that can be held somewhere permanently, though it can be deactivated by removing a relic. Our clarification regarding gates only had to do with any extent gates that might be missing in the wild (there aren't any secret gates, basically - everything needs to be made!).
As for the rest, we'll cover it in our reply next weekend!
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In terms of getting more relics for a plot like this, we'll cover it in the future - but our idea for this plot has never been to remove current gates, if that helps at all.
Oh, and you just need four relics per new open gateway, which would then open up to other locations, too. So, you wouldn't need four new relics for each city.
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Much like with many plots, we're not going to split hairs about where relics are or whether they were sold, but we do think it would be cool if players continued to make return trips to the ruins as new characters came in to pick up new relics to expand their reach in the world. Think of this like padawans going to harvest their kyber crystals from Ilum. We figure that this is probably feasible. We're happy for past players who didn't turn in for relics to have picked up one even if they didn't sign up (in the end, we're happy with it being one-per-character, unless characters drop and they're left to other characters).
From there, we could easily expand to them having to find means of getting them from museums and private collections. That would involve building relationships with Joseph Lynch and other philanthropists around the city, since they'd have the records on hand.
As we mentioned during the moon business, we're fine if the Displaced pick proxies to take their stuff into space, to North America, or even to Antactica to create a constant path. They can also build permanent gate platforms like the ones visible in each of the cities and have it installed permanently at a location, drilling it into the ground or attaching it to a tree, or what have you. As that gate platform traveled, if it was activated, it could be opened up to allow people to sneak onto transports, into offices, and the like—we've always intended for this to be a flexible means of getting people in through back doors, just so long as they got in there somehow in the first place.
In terms of all of this, we're playing fast and loose with this. Let us know if this seems workable and fun for you, and if you have any questions!
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Yes, that's totally fine! Go for it.
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There's no need for sign-ups on either end! Feel free to assume that they can get their relic if they're part of the side quest.
As for the golden-eyed animals: Yes! They will be there. They won't be aggressive, but they will give people some unnerving stares. If someone decides to go after them, they'll take off if chased!
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