LOCATIONS
While the moderators will make up their fair share of locations, we want everyone to feel comfortable exploring and expanding upon the world of Meadowlark. This page will never be definitive as it's meant to be player built more than mod built. We will include any major locations down below that we feel are necessary.
> LIMITATIONS
The only limitations in place in game involve any major corporations - either in New Amsterdam or the world as a whole. All of Meadowlark's fictional corporations factor into the game's greater worldbuild and need to be carefully monitored by the moderators.
Right now, the three big established corporations in New Amsterdam are Pulsar, Vyonation, and Giles Bell. While each of these companies are worldwide operations, their headquarters are in New Amsterdam itself. These are not the only corporations in Meadowlark's world, however.
If you have any suggestions or ideas for these corporations, as well as outlets for opportunities, please contact us on our PLOT ENGAGEMENT POST.
Otherwise, please keep our SETTING PAGE in mind when you comment here. If you introduce a new business, name a park, or even develop a new apartment complex, we want to make sure that it adheres to the limitations of our game. For example: coffee shops exist, but are extremely expensive and only found within high-scale areas like New Amsterdam's financial district. Apartment complexes will largely involve smaller units - anything larger would be out of the range of all of the characters' budgets.
We will only monitor this page for anything that doesn't adhere to the setting, and ask that someone resubmit according to the guidelines of the game itself.
Following our eighth event, characters opened up the world through a fast travel network. Since travel between New Amsterdam and other locations is now much quicker, we have opened up a section below to allow players to begin to create locations outside of New Amsterdam. Please refer to the Outside of New Amsterdam comment for some additional information.
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Location: Near a bunch of mob-run dive bars. But instead of having a gambling den, it's completely disassociated with all of that.
Appearance: Small and recently renovated because of the monster attacks, the Can Opener is one of the oldest bars in New Amsterdam. There is a small bar with a few stools for seating, as well as a small number of (recently refurbished) booths lining the wall. Some of those booths look like whoever did the renovation on them is an amateur, and there's a lack of comfort to match it.
There is a single pool table and a busted up dart board. If there were other amenities, they weren't replaced after the monster attacks.
Other Important Notes: The Can Opener is ran by an old lady by the name of Giselle Becker. She's short and stout, and she rules her bar with an iron fist. She's the next owner in a long line of Beckers who have managed the place. She's not impressed with the mafiosos or gangs around New Amsterdam and finds them to be a bunch of gloryhound idiots. Her bar is a simple, laidback place that gets by on word of mouth and long-time regulars. They mostly break even in terms of profits, and it seems that Giselle sleeps in a small room in the back.