POWERS
> BLUE POWERS
All characters with canon powers will be depowered on arrival in Meadowlark. If they try to access their powers, it will trigger a blue glow centered on their chest, though there won't be any feelings of pain or discomfort.
All players, regardless of whether their character had any canon powers or not, will now have the opportunity to give their character a new power. These powers are intended to be a reflection of who your character is as a person, as well as the circumstances of their life prior to their arrival in Meadowlark's world.
Players will be able to have this power adapt and change over their character's time in the game. This progression should remain within the type of power chosen, and should have clear links to character development, growing and changing with them through their experiences in-game. As such, players will have to submit power alterations here for mod approval, but know that our goal is not to restrict progression.
If a character can create silence, this can evolve over time. What if the character wants their power to eventually steal sound from a room and move it elsewhere, almost like a living, breathing recording device? This will allow them to pass on information.
Another example is a character whose power is attached to light refraction going through intense trauma, and coming out the other end manipulating the other end of light: darkness, though they would not be able to do this without light to cast the shadows.
In setting up your power, we suggest that you think of its initial form as the most basic, limited version of its full potential. A "seed" power which can grow and evolve over time as the character adapts to the setting and changes according to their experiences.
◉ As a big tip, we've learned over time that going broader in the overall scope of the power is a better move, rather than starting narrow. The seed itself should be the narrow presentation of that power, rather than the full extent of the power itself.
> LIMITATIONSUnfortunately, there are some powers that simply won't be allowed within the limitations of the game. We reserve the right to add or remove abilities from this list.
- Precognition
- Limited or extended omniscience
- Reality manipulation
- Dimension hopping
- Immortality
- Instant death capabilities
- Instant revival capabilities
- Invincibility
- Technopathy
- Power negation
EMPATHIC SHARING: The empathy bond that's been present in game since the very beginning. When characters touch, they share emotions. This can be done among multiple characters. However, this is also one where empathy-related powers can easily go in a different direction.
MEMORY SHARE: Characters can touch one another and share a memory. Whether it's accidental or purposeful is up to them. Ease with this can grow with time.
DREAMWALKING OR SHARING: Characters can share dreams. While dreamwalking may imply more control, characters can develop that control via practice. For more information on our dreams mechanic, check out our page here.
POWER SHARING: A character can borrow another character's power by taking the object that comes out of their chest. These objects are unique to the character in question, and give off a "vibe" of that character. The object can take many forms (all inorganic), but aren't functional, meaning a gun won't shoot and a pen won't write. Manifesting these objects can happen by mistake, such as in a time of need, or on purpose by simply thinking about it, but if there isn't another Displaced nearby to take the object, it will disappear after ten seconds. The objects can also change over time in relation to a character's development. Only one character at a time can have the object, and there's no way to replicate it.
If a character has another character's chest object for 30 days IC, they can learn that character's power. This will essentially function as a new seed power, though the seed can take the form of any of the second character's abilities. After the character learns this new power, they can upgrade it the same way they would their own power, through power unlocks and development progression.
More detailed information about chest objects and power sharing can be found here.
If your character has a power of this type already, please feel free to reach out to the mods—we have some ideas of how to expand it differently!
UNION ATTACKS: Aided by the object from the chest, they can fight in unison, seeming as if they're inside one another's heads without being that way. The object, in time, won't be necessary. This fighting ability will eventually culminate in a final, united attack, typically an amalgamation of the characters' powers. More than two characters can be a part of this attack at one time. During this time, both characters will glow blue (not just their chests, their whole bodies!) and will fight as a unit, sensing one another's thoughts and actions. If two characters are particularly close, they won't need the chest objects to pull this off after the first attempt. Once the union attack ends, the characters will feel drained of energy, although this can be worked through with time and practice.
As of Event 11, all characters now have access to a set of powers from the god, Gold. These cause their eyes to glow gold, and are centered around conflict, meaning that these powers will be inherently offensive.
OFFENSIVE POWER: Each character will have one unique power from Gold, much like their power from Blue, and will be able to upgrade it once a month. Just like Blue's powers, they'll start with a seed and expand from there, but must be offensive in some way. These powers cannot be shared.
BATTLE SPIRIT: All of the Displaced will have the ability to unlock a power called "Battle Spirit." Working at two levels, battle spirit will grant characters additional durability, strength, speed, as well as the ability to work in tandem with other Displaced. This power will only activate when someone is in physical conflict with someone else (so, no, battle spirit won't activate when you're arguing on the network, but it may if you're playing soccer).
LEVEL ONE: The first level will allow a Displaced to activate the power on its own. This is a weaker version of the power, granting the Displaced greater durability, strength, and speed. At this level, characters will be 3x their normal level of durable, strength, and speed.
LEVEL TWO: The second level of Battle Spirit will scale according to the number of people in a conflict together. Level Two will grant Displaced a healing factor. If they're with one other person, their strength, speed, and durability will be 4x better, with that number getting higher with each person added. At this level, the Displaced will be able to move in sync with the others around them through intuition. This, too, will get stronger depending on the number of people available.
ACTIVATION: Battle Spirit will be able to activate on accident. At first, it will leave its user tired, but more and more usage will allow them to grow used to it. Two Displaced fighting can also lead to an activation of Level Two, making it so that they can easily read each other's actions. Yes, that can be used in the fighting rings, too!
If you are a new player unsure on what power to pick for your character, or an existing player unsure on where to take your character's power next, we are more than happy to help with ideas. Please feel free to contact us at the MOD CONTACT page for brainstorming. We also recommend the below resources for players to use for ideas:
THE SUPERPOWER WIKI
LIST OF SUPERPOWERS ON WIKIPEDIA
If you have any other questions related to powers, please direct them to the FAQ.
BLUE: Opportunities to level up your character's power progression will be available through plot involvement. This will mostly come up through mod-run events, and will be announced directly on the event planning posts, but they can also be accessed through individual characters' exploration of the plot that heavily involves usage of their powers during plot engagement.
Since powers reflect the character, power ups should ICly take place alongside an emotional or circumstantial experience for your character that changes them. The power up will not be approved without accounting for this in the "What Brought This About" section of the form. These changes don't need to be big, and they can even be circumstantial in your character learning more about themselves.
Since IC changes don't always line up with OOC opportunities, power up requests can be submitted at any time. For example, you may have successfully qualified for a power upgrade during the November event, but lack the IC circumstances to catalyze power progression until December. It's up to you when you decide your character is ready.
When it comes to these power ups, we also encourage you to be creative in the execution of that power. Not every power up has to be a streamlined power—unless that's what you'd prefer! We would prefer that you utilize the power as a reflection of your character's in-game development, rather than a strict linear power that simply grows stronger over time.
ADDING A POWER
Thanks to the always evolving blue stuff in all characters' chests, which you can read more on here, there is an opportunity for characters to share an object between one another for a month-long period (30 days, to be exact) of time and add a new seed power to their powerset. This month-long period can be accumulative.
◉ In order to grant the new power, the player will have to be granted a power up in one of the events (in our Event Aftermath posts).
◉ This new power will take the place of any evolution in their current power.
◉ In the future, players can choose between evolving their original power and the power they received from the object.
◉ The presentation of this seed can be any of the existing forms of that other character's power, but only one of them.
◉ How it evolves from that point is ultimately up to the player in question.
The form for progressing or adding to your character's Blue power is here:
GOLD: Gold's powers can be levelled up once a month OOC, and require some form of IC conflict to do so. This can be anything from a spat on the network to a full out brawl between characters. New characters will have to wait an OOC month to claim their Gold power.
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