MORNINGSTAR SAFEHOUSE Location: A decrepit part of New Amsterdam that's fallen on hard times. The location itself is an abandoned hover bike repair shop, with all the layout to support that. It hasn't been used for that purpose for some time, however. Appearance: The entrance to the safehouse is beneath the hover bike shop, far from the entrance so that no one is immediately assumed to be disappearing from view once they enter the location. There's a set of stairs that takes someone downstairs, opening up into a hallway that opens into four different rooms: the medical room, the kitchen, the communal showers, and the sleeping room complete with cots. There is also a mini bar that's regularly stocked, but it's all low quality alcohol. Other Important Notes: All characters are permitted to come and go from the safehouse after they've been issued an ID. However, weapons and any foreign objects (like a dog, for instance) will be flagged as someone enters the safehouse.
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Location: A decrepit part of New Amsterdam that's fallen on hard times. The location itself is an abandoned hover bike repair shop, with all the layout to support that. It hasn't been used for that purpose for some time, however.
Appearance: The entrance to the safehouse is beneath the hover bike shop, far from the entrance so that no one is immediately assumed to be disappearing from view once they enter the location. There's a set of stairs that takes someone downstairs, opening up into a hallway that opens into four different rooms: the medical room, the kitchen, the communal showers, and the sleeping room complete with cots. There is also a mini bar that's regularly stocked, but it's all low quality alcohol.
Other Important Notes: All characters are permitted to come and go from the safehouse after they've been issued an ID. However, weapons and any foreign objects (like a dog, for instance) will be flagged as someone enters the safehouse.