Most anthropological history is heavily monetized and used so that people can spend money and give back to the economy (or so the major corporations say). That said, there is a heavy focus on human ingenuity and technological progress, so there is definitely a museum in New Amsterdam that focuses on that! Simon can get a job there as a security guard, a janitor, or a floor monitor who keeps people from deciding to put their hands through glass. There aren't any tours that happen in these museums, as they're all pre-programmed and set up through the neural implant when someone arrives.
The museum largely tracks human technological progress from the mid-19th century until 2511. There are a lot of replicas of early cars that have been rebuilt - since many of them didn't make it to 2511 - as well as early planes. Imagine an entire section dedicated to the early automobile specialists, the Industrial Revolution, and eventually the first computers in the 20th century. Yes, that means they track the quick advancement of technology during the 21st century, and that there is an iPhone where someone can interface with a "surprisingly advanced" program by the name of Siri. None of the records refer to Siri as a "weak AI" like we might today, instead treating it as evidence of early human progress with complicated software.
In fact, aside from referring to AI as the enemies during the Xelkoven War, it seems as if this museum doesn't track human development of AIs at all. At this point, there would be a definite deviation leading up to the Xelkoven War, which started in 2095. Because human beings weren't satisfied with the level of intelligence that a "program like Siri" would provide, they went too far, and eventually found themselves on the bad end of this decision. Most of this part of the museum would focus on the heroes of the Xelkoven War: the men and women who fought on the front lines against the AI, as well as the individual who found a way to EMP all of the AI and end their assault on the world. This is partly just propaganda, but it is what the world of Meadowlark genuinely believes about AI.
Another section of the museum would be focused on the neural implants. The neural implants were actually developed before the Xelkoven War. They were first developed in 2030, but it was considered a risky venture, and scientists didn't yet know how to keep the brain safe. By 2035, many people were outfitted with neural implants in childhood, showing the rapid advancement and hope for improving human life in a rapidly evolving technological world. At this time, neural implants were still considered risky by some, and there were people who opted out of getting the surgery done. By 2040, most of these concerns were either null and void, or most people who didn't have them fell off the grid.
This risk was considered fair, especially considering the Xelkoven War and how the AI attacked neural implants. They figured out how to implant viruses, disconnect humans from the world around them, and even set off EMPs from a safe distance that could render a human braindead. The next advancement of the neural implant involved EMP protection so that they could EMP all of the AI and finally put a stop to their reign of terror. Every human being had to undergo new surgery to have this new, safer wetwear installed.
From there, neural implants continued to progress rapidly. The processors became more and more advanced, as well as the amount of space. They could interface with VR, different AR displays, and more on the fly. Now they're considered a standard of life.
Most other parts of the museum would cover the trajectory of hover cars and why they're limited to cities. They cover the maglev trains that traverse the planet in place of the highly toxic airplanes that used to bring people from one place to another, ensuring that people are safe. They also cover the first of the megacities and how they rose up to provide a new place for humans to survive, designed around the idea of scaling up instead of out. Based on this idea, man-made cities like New Tokyo were born.
Most of the displays at these museums are either digital/VR in nature, showing off large displays of information depending on what the user decides to interact with there. There are some display cases that show early hover car engines, the first neural implants and a long history of how they advanced - though there are no current neural implants there - as well as other display cases holding early 21st century video game systems to remark on their technological evolution to the ubiquitous VR arcades of the "modern" world.
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Most anthropological history is heavily monetized and used so that people can spend money and give back to the economy (or so the major corporations say). That said, there is a heavy focus on human ingenuity and technological progress, so there is definitely a museum in New Amsterdam that focuses on that! Simon can get a job there as a security guard, a janitor, or a floor monitor who keeps people from deciding to put their hands through glass. There aren't any tours that happen in these museums, as they're all pre-programmed and set up through the neural implant when someone arrives.
The museum largely tracks human technological progress from the mid-19th century until 2511. There are a lot of replicas of early cars that have been rebuilt - since many of them didn't make it to 2511 - as well as early planes. Imagine an entire section dedicated to the early automobile specialists, the Industrial Revolution, and eventually the first computers in the 20th century. Yes, that means they track the quick advancement of technology during the 21st century, and that there is an iPhone where someone can interface with a "surprisingly advanced" program by the name of Siri. None of the records refer to Siri as a "weak AI" like we might today, instead treating it as evidence of early human progress with complicated software.
In fact, aside from referring to AI as the enemies during the Xelkoven War, it seems as if this museum doesn't track human development of AIs at all. At this point, there would be a definite deviation leading up to the Xelkoven War, which started in 2095. Because human beings weren't satisfied with the level of intelligence that a "program like Siri" would provide, they went too far, and eventually found themselves on the bad end of this decision. Most of this part of the museum would focus on the heroes of the Xelkoven War: the men and women who fought on the front lines against the AI, as well as the individual who found a way to EMP all of the AI and end their assault on the world. This is partly just propaganda, but it is what the world of Meadowlark genuinely believes about AI.
Another section of the museum would be focused on the neural implants. The neural implants were actually developed before the Xelkoven War. They were first developed in 2030, but it was considered a risky venture, and scientists didn't yet know how to keep the brain safe. By 2035, many people were outfitted with neural implants in childhood, showing the rapid advancement and hope for improving human life in a rapidly evolving technological world. At this time, neural implants were still considered risky by some, and there were people who opted out of getting the surgery done. By 2040, most of these concerns were either null and void, or most people who didn't have them fell off the grid.
This risk was considered fair, especially considering the Xelkoven War and how the AI attacked neural implants. They figured out how to implant viruses, disconnect humans from the world around them, and even set off EMPs from a safe distance that could render a human braindead. The next advancement of the neural implant involved EMP protection so that they could EMP all of the AI and finally put a stop to their reign of terror. Every human being had to undergo new surgery to have this new, safer wetwear installed.
From there, neural implants continued to progress rapidly. The processors became more and more advanced, as well as the amount of space. They could interface with VR, different AR displays, and more on the fly. Now they're considered a standard of life.
Most other parts of the museum would cover the trajectory of hover cars and why they're limited to cities. They cover the maglev trains that traverse the planet in place of the highly toxic airplanes that used to bring people from one place to another, ensuring that people are safe. They also cover the first of the megacities and how they rose up to provide a new place for humans to survive, designed around the idea of scaling up instead of out. Based on this idea, man-made cities like New Tokyo were born.
Most of the displays at these museums are either digital/VR in nature, showing off large displays of information depending on what the user decides to interact with there. There are some display cases that show early hover car engines, the first neural implants and a long history of how they advanced - though there are no current neural implants there - as well as other display cases holding early 21st century video game systems to remark on their technological evolution to the ubiquitous VR arcades of the "modern" world.