Just to clarify, we allow our players to make up any NPCs that they'd like, and if they make up someone who might have too much clout, we step in to let them know that that won't be possible (and such a thing has never actually happened). This is because Meadowlark's world has billions of people in it, allowing a lot of wiggle room. For the sake of our bandwidth as mods, we do ask that players help develop these NPCs on their own for their character's plots, as we haven't actually created all of the billions of NPCs. This also helps players develop their plots the way they'd like! We don't even have the names of all of the 104 megacities, haha.
So, in this case, your mercenary NPC would be some random mercenary who was aware of Wade in the Aerie, and you'd go from there. We're giving you leeway to create that mercenary, as well as the backstory they would have had with Wade.
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Just to clarify, we allow our players to make up any NPCs that they'd like, and if they make up someone who might have too much clout, we step in to let them know that that won't be possible (and such a thing has never actually happened). This is because Meadowlark's world has billions of people in it, allowing a lot of wiggle room. For the sake of our bandwidth as mods, we do ask that players help develop these NPCs on their own for their character's plots, as we haven't actually created all of the billions of NPCs. This also helps players develop their plots the way they'd like! We don't even have the names of all of the 104 megacities, haha.
So, in this case, your mercenary NPC would be some random mercenary who was aware of Wade in the Aerie, and you'd go from there. We're giving you leeway to create that mercenary, as well as the backstory they would have had with Wade.
We hope this helps!