larkers: (Default)
MEADOWLARK MODS ([personal profile] larkers) wrote 2021-02-21 08:17 pm (UTC)

Hey Ami!

If there's someone who'd like to utilize this for a plot, they're free to head our way! In this case, we'd like to give the information directly to them and work around potential plots suitable for them. As a note, we've also updated the setting with neural implant malfunctions that you had under the Neural Implant header! If your plot and their plot coincides, we'll happily link you guys up. If they'd like to piggyback off of this thread, that's also fine, and they can comment here. We don't want you to feel pressured to feel like you have all the answers for other players in this situation.

We do want to add that you can hit us up on the FAQ if you're ever not sure about how something works world-wise! We're happy to expand on what we can—if we've forgotten something, it's usually a mistake that we're happy to rectify.

As far as the police go, Lance should be able to find out about the friction between the NAPD and UN in his research to figure out police resources. There are both news articles and forum discussions about it! Though he would also be able to find out easily from anyone who's joined up.

The reason why we want a long-term solution is because it takes the onus of the plot off of a smaller group of players, and instead uses IC development to make concrete relationships that the entire playerbase can use moving forward. What we'd suggest is that you utilize the good will in the New Amsterdam community to build long-term relationships with the NAPD. The Displaced have done a lot of good for the community, and continue to work to build on that even now. In addition, Lance in particular can use his Quarry experience to begin making those overtures with the NAPD, developing those ties that other players would be able to pick up on. This action would involve revealing some things about the Displaced (IE their lack of registered implants), but that's where he could pull on his IC ties to make sure he's trusting the right set of officers.

We've tried a temporary solution in the past (based upon characters slowly building ties within the force), but it ultimately ended with these plots on the backburner until now. Now that the Displaced have made roots in the New Amsterdam community, we think other angles are far more viable and will create a lasting impact on the game as a whole.

These are ideas that we've noodled up, but you're free to rework and ask us about specifics if it doesn't fit, or if you want to use something differently. We're here to help generate some ideas since this could largely be a change for both the playerbase as well as us mods!

And sounds good on the Task Force! Feel free to let us know if there are any other questions that come up.

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