I have a question inspired in part by your early answer about cybernetics being a big part of this world--
I have a character with cybernetic implants who, as of her canon point, had those implants seriously damaged. Would the "several months of healing" for critically injured characters cover having these implants repaired, or would she simply be restored to baseline human health?
The answer shouldn't impact my ability to enjoy playing the character; I'm just curious how you think the setting would handle this.
(Clarifying edit: The implants grant enhanced ability, namely improved agility. I'm not sure if this would be considered a power to be nerfed, or along the lines of "reasonable passive abilities that have a physiological origin.")
no subject
I have a character with cybernetic implants who, as of her canon point, had those implants seriously damaged. Would the "several months of healing" for critically injured characters cover having these implants repaired, or would she simply be restored to baseline human health?
The answer shouldn't impact my ability to enjoy playing the character; I'm just curious how you think the setting would handle this.
(Clarifying edit: The implants grant enhanced ability, namely improved agility. I'm not sure if this would be considered a power to be nerfed, or along the lines of "reasonable passive abilities that have a physiological origin.")