The blanket answer for this is that most of these things are available via VR. Boxing in particular causes a lot of concussions, so while it's practiced "live" in the fighting rings, that's just one of the many reasons why those rings are no longer active. As a rule, sports known for causing a great deal of concussions are no longer practiced (hockey, American football) or have been changed rules-wise to prevent that (as is in the case of soccer/football and baseball). VR is offered as an alternative, and someone can both casually partake or more actively partake in them. There are widespread fencing tournaments done within a VR environment, and so it's easy for us to add that things like martial arts are in there, as well. VR wouldn't limit someone's strength, training, or anything like that, but would instead offer a safer alternative on all fronts. (Fencing didn't need it, but fencing in a VR environment can be as flashy and cool as it is in the movies.)
Because of the unique nature of VR, these sports wouldn't be limited to members of the upper class.
We're also thinking that casual users of VR to learn martial arts can use mods and upgrade their builds so that they can perform better within that environment. However, these mods wouldn't be allowed in official tournaments. The most that would be allowed would be cosmetic choices, with everything else turned off. People who have tried to bypass or hack through these mod bans have been banned from the tournament circuit.
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The blanket answer for this is that most of these things are available via VR. Boxing in particular causes a lot of concussions, so while it's practiced "live" in the fighting rings, that's just one of the many reasons why those rings are no longer active. As a rule, sports known for causing a great deal of concussions are no longer practiced (hockey, American football) or have been changed rules-wise to prevent that (as is in the case of soccer/football and baseball). VR is offered as an alternative, and someone can both casually partake or more actively partake in them. There are widespread fencing tournaments done within a VR environment, and so it's easy for us to add that things like martial arts are in there, as well. VR wouldn't limit someone's strength, training, or anything like that, but would instead offer a safer alternative on all fronts. (Fencing didn't need it, but fencing in a VR environment can be as flashy and cool as it is in the movies.)
Because of the unique nature of VR, these sports wouldn't be limited to members of the upper class.
We're also thinking that casual users of VR to learn martial arts can use mods and upgrade their builds so that they can perform better within that environment. However, these mods wouldn't be allowed in official tournaments. The most that would be allowed would be cosmetic choices, with everything else turned off. People who have tried to bypass or hack through these mod bans have been banned from the tournament circuit.
We hope this helps!