When it comes to what we consider traditional sports today, sports, sports teams, and sporting events are, by and large, primarily available to upper class citizens who have the resources to begin training at a young age so that they can appear on a national stage. Athletes start early, and those with more money find it easier to succeed because they can afford access to state of the art indoor facilities. These facilities have real grass fields, weight centers, top trainers and doctors, and more. There are few stories of someone coming from a poor background and managing to make it "in the show" – in these circumstances, agents go looking for a "diamond in the rough" where no one else might expect it. These kids are more exploitable due to their desperation for money and not knowing when they've gotten a raw deal.
Live sporting events are typically geared toward the upper echelon of society. Arenas and stadiums are rare in megacities because of the resources they demand. New Amsterdam does have a stadium of its own, and it offers state of the art facilities for just about any sport that's popular. There are smaller esports/VR events around the city, as well, that are the sites for up and coming amateur stars. It's difficult for most people to afford tickets to the stadium, as prices are jacked up and inflated, then doubly so thanks to the resellers. Most people purchase subscriptions to watch their favorite sport through their neural implant.
Many of the megacities – including New Amsterdam – have local baseball, soccer (football), and basketball teams, and they also have some homegrown tennis talent. There are local rugby organizations that employ athletes with cybernetics, but these have only recently begun to spring up around the world. Each megacity has a large esports and VR following because of the lack of environmental resources these events demand. Sports like hockey and football faded into obscurity because of the safety concerns, and both baseball and soccer employ rigid regulations to protect players from concussions and other extreme injuries.
On an international level, the megacities compete at the Olympics in New Athens every four years, with it rotating between the summer and winter olympics. As a note, athletes no longer carry a torch around the world because of the unsafe conditions outside of megacities.
There is a divide within the sports world over whether or not cybernetics should be allowed. There are "purists" who consider cybernetics to be an unfair advantage, and all of the traditional sports (including the Olympics) ban them. There are burgeoning leagues that allow cybernetics, and they are beginning to get increased viewership because of the extreme level of play. There is also a movement to allow it in traditional sports, as it also allows for high octane gameplay, and stars who gave up playing because of injuries have joined the fight for these changes. As of right now, there has been no movement on this.
There is the equivalent of modern-day racing with hover car and hover bike racing, and these races take place in arenas around the world. However, compared to the illegal street car races on a local level, they aren't nearly as popular. There are also the modern day equivalent of extreme sports. There are also stunt hover board athletes, as well as hover blade athletes, and these have a bigger following, albeit more on a "cult" level.
Esports emphasizes LAN events where gamers are able to show their stuff, and are far more diverse in who can get big. Neural implants make it easy for just about anyone from any walk of life to get into events, though LAN events are harder to get into without making a name for yourself first.
The only thing that's similar among all of these different avenues for sports is that people make big money. Each sports celebrity has a wealth of sponsorships, and these sponsorships double and sometimes triple their yearly intake and profits.
Out in the colonies, things are different. There are no sports facilities outside of gyms for basic physical exercise, and though the colonists have begun to create new sports specific to their environment – including some low-gravity games – any attempts to gain larger support for these have been ignored. Some of the employees out there have been outright told that they can't continue with these endeavors as it may affect their work.
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When it comes to what we consider traditional sports today, sports, sports teams, and sporting events are, by and large, primarily available to upper class citizens who have the resources to begin training at a young age so that they can appear on a national stage. Athletes start early, and those with more money find it easier to succeed because they can afford access to state of the art indoor facilities. These facilities have real grass fields, weight centers, top trainers and doctors, and more. There are few stories of someone coming from a poor background and managing to make it "in the show" – in these circumstances, agents go looking for a "diamond in the rough" where no one else might expect it. These kids are more exploitable due to their desperation for money and not knowing when they've gotten a raw deal.
Live sporting events are typically geared toward the upper echelon of society. Arenas and stadiums are rare in megacities because of the resources they demand. New Amsterdam does have a stadium of its own, and it offers state of the art facilities for just about any sport that's popular. There are smaller esports/VR events around the city, as well, that are the sites for up and coming amateur stars. It's difficult for most people to afford tickets to the stadium, as prices are jacked up and inflated, then doubly so thanks to the resellers. Most people purchase subscriptions to watch their favorite sport through their neural implant.
Many of the megacities – including New Amsterdam – have local baseball, soccer (football), and basketball teams, and they also have some homegrown tennis talent. There are local rugby organizations that employ athletes with cybernetics, but these have only recently begun to spring up around the world. Each megacity has a large esports and VR following because of the lack of environmental resources these events demand. Sports like hockey and football faded into obscurity because of the safety concerns, and both baseball and soccer employ rigid regulations to protect players from concussions and other extreme injuries.
On an international level, the megacities compete at the Olympics in New Athens every four years, with it rotating between the summer and winter olympics. As a note, athletes no longer carry a torch around the world because of the unsafe conditions outside of megacities.
There is a divide within the sports world over whether or not cybernetics should be allowed. There are "purists" who consider cybernetics to be an unfair advantage, and all of the traditional sports (including the Olympics) ban them. There are burgeoning leagues that allow cybernetics, and they are beginning to get increased viewership because of the extreme level of play. There is also a movement to allow it in traditional sports, as it also allows for high octane gameplay, and stars who gave up playing because of injuries have joined the fight for these changes. As of right now, there has been no movement on this.
There is the equivalent of modern-day racing with hover car and hover bike racing, and these races take place in arenas around the world. However, compared to the illegal street car races on a local level, they aren't nearly as popular. There are also the modern day equivalent of extreme sports. There are also stunt hover board athletes, as well as hover blade athletes, and these have a bigger following, albeit more on a "cult" level.
Esports emphasizes LAN events where gamers are able to show their stuff, and are far more diverse in who can get big. Neural implants make it easy for just about anyone from any walk of life to get into events, though LAN events are harder to get into without making a name for yourself first.
The only thing that's similar among all of these different avenues for sports is that people make big money. Each sports celebrity has a wealth of sponsorships, and these sponsorships double and sometimes triple their yearly intake and profits.
Out in the colonies, things are different. There are no sports facilities outside of gyms for basic physical exercise, and though the colonists have begun to create new sports specific to their environment – including some low-gravity games – any attempts to gain larger support for these have been ignored. Some of the employees out there have been outright told that they can't continue with these endeavors as it may affect their work.